Docs: Add PlantUML diagram for custom mining system architecture and SQLite schema
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@startuml mining_model
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!theme plain
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skinparam roundcorner 10
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skinparam shadowing false
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skinparam classAttributeIconSize 0
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skinparam linetype ortho
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title Système de Minage Personnalisé (GamingCore) - Modèle de Données & Architecture
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package "Database Schema (SQLite / MySQL)" <<Database>> {
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entity "ores" as OresTable {
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* id : VARCHAR(64) <<PK>>
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--
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* block_material : VARCHAR(64)
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* hardness : DOUBLE
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* rarity : VARCHAR(32)
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* stock : INTEGER
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* respawnable : BOOLEAN
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* respawn_time : INTEGER
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* temp_block : VARCHAR(64)
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created_at : TIMESTAMP
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}
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entity "ore_drops" as OreDropsTable {
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* id : INTEGER <<PK, AUTOINCREMENT>>
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--
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* ore_id : VARCHAR(64) <<FK>>
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* item_material : VARCHAR(64)
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* default_amount : INTEGER
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* default_chance : DOUBLE
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* fortunable : BOOLEAN
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* fortune_multiplier : DOUBLE
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* smeltable : BOOLEAN
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smelted_material : VARCHAR(64)
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}
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entity "placed_ores" as PlacedOresTable {
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* id : INTEGER <<PK, AUTOINCREMENT>>
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--
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* ore_id : VARCHAR(64) <<FK>>
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* world : VARCHAR(64)
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* x : INTEGER
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* y : INTEGER
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* z : INTEGER
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* current_stock : INTEGER
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* is_depleted : BOOLEAN
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* next_respawn_at : BIGINT
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}
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OresTable ||..o{ OreDropsTable : "1:N (Drops configurés)"
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OresTable ||..o{ PlacedOresTable : "1:N (Blocs actifs dans le monde)"
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}
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package "fr.luc.gamingcore.mining.model" {
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class CustomOre {
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- id: String
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- blockMaterial: XMaterial
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- hardness: double
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- rarity: OreRarity
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- stock: int
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- respawnable: boolean
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- respawnTimeSeconds: int
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- tempBlockMaterial: XMaterial
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- drops: List<OreDrop>
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+ isDepleted(currentStock: int): boolean
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}
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class OreDrop {
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- id: int
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- itemMaterial: XMaterial
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- defaultAmount: int
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- defaultChance: double
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- fortunable: boolean
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- fortuneMultiplier: double
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- smeltable: boolean
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- smeltedMaterial: XMaterial
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+ calculateDrop(fortuneLevel: int, hasSmeltEnchant: boolean): ItemStack
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}
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class PlacedOreBlock {
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- id: int
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- oreType: CustomOre
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- worldName: String
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- x: int
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- y: int
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- z: int
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- currentStock: int
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- depleted: boolean
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- nextRespawnTimestamp: long
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+ mine(player: Player): List<ItemStack>
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+ triggerRespawn(): void
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}
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enum OreRarity {
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COMMON
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UNCOMMON
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RARE
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EPIC
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LEGENDARY
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MYTHIC
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}
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}
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package "fr.luc.gamingcore.mining.manager" {
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class OreManager {
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- ores: Map<String, CustomOre>
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- placedBlocks: Map<BlockLocation, PlacedOreBlock>
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+ registerOre(ore: CustomOre): void
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+ getOre(id: String): CustomOre
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+ getPlacedBlock(location: Location): PlacedOreBlock
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+ placeOreBlock(oreId: String, location: Location): PlacedOreBlock
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+ removeOreBlock(location: Location): void
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}
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class RespawnScheduler {
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+ startTask(): void
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+ checkRespawnQueue(): void
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}
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class DatabaseManager {
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- connectionSource: Connection
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+ initTables(): void
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+ loadAllOres(): List<CustomOre>
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+ loadPlacedBlocks(): List<PlacedOreBlock>
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+ savePlacedBlock(block: PlacedOreBlock): void
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+ updatePlacedBlockState(block: PlacedOreBlock): void
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+ deletePlacedBlock(id: int): void
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}
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}
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package "fr.luc.gamingcore.mining.listener" {
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class BlockBreakListener {
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+ onBlockBreak(event: BlockBreakEvent): void
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}
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class BlockPlaceListener {
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+ onBlockPlace(event: BlockPlaceEvent): void
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}
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}
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CustomOre "1" *-- "many" OreDrop
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CustomOre "1" -- "many" PlacedOreBlock
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CustomOre --> OreRarity
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OreManager o-- CustomOre
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OreManager o-- PlacedOreBlock
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OreManager --> DatabaseManager
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OreManager --> RespawnScheduler
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BlockBreakListener --> OreManager
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BlockPlaceListener --> OreManager
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@enduml
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