feat: moderation feature skeleton (/core admin + mod mode + tools)
New feature fr.luc.crcore.features.moderation, opt-in via CRCoreConfig.setupModeration() (also enabled by setupAll()). Core abstractions: - ModerationState: full player snapshot (inv + armor + offhand, XP, health, food, location, gamemode, allowFlight/flying, walk/fly speed). Immutable, restoreTo(player) restores everything. - ModerationService interface + ModerationServiceImpl (with protected onAfterEnter/onAfterExit hooks) + BukkitEventFiringModerationServiceImpl (fires ModerationEnterEvent / ModerationExitEvent). - ModerationRepository interface + InMemoryModerationRepository (skeleton — SQLite impl with BukkitObjectOutputStream serialization planned). - ModeratorTool interface: getKey/getSlot(0..8)/buildIcon + onLeftClick/onRightClick/onInteractEntity. ModeratorToolRegistry preserves registration order, slot collision = replace. - Exceptions: ModerationException base + AlreadyActive + NotActive. - Events: ModerationEvent base + Enter + Exit. 5 skeleton tools in the hotbar: - slot 0: TeleportRandomPlayerTool (compass, right-click → tp random) - slot 1: InventorySpyTool (chest, right-click on player → open inv) - slot 2: FreezeTool (ice, right-click on player → toggle freeze) - slot 7: VanishToggleTool (ender eye, click → toggle vanish) - slot 8: ExitTool (barrier, click → exit mod mode) Slots 3-6 free for custom tools. ModerationListener routes interactions and locks hotbar: - PlayerInteractEvent → tool.onLeftClick / onRightClick (with cancel). - PlayerInteractEntityEvent → tool.onInteractEntity (with cancel). - PlayerDropItemEvent / PlayerSwapHandItemsEvent: cancel for mods. - InventoryClickEvent: cancel only when top inv is the mod's own inv (preserves InventorySpyTool's ability to manipulate target's inv). - PlayerJoinEvent: re-applies vanish for already-vanished mods. - PlayerQuitEvent: cleanup freeze state. - PlayerMoveEvent: cancel block-position changes for frozen players, keeping head rotation free. Mod mode lifecycle: - enter: snapshot + clear inv + populate hotbar + CREATIVE + allowFlight + vanish + ModerationEnterEvent. - exit: state.restoreTo(player) + unvanish + unfreeze + repo delete + ModerationExitEvent. /core admin (perm crcore.admin, player-only): toggle on/off. Messages moderation.enter.success / moderation.exit.success added to crcore-messages.yml. CRCoreConfig.setupModeration() + isModerationEnabled() flag. CRCore: buildModerationService() and registerDefaultModeratorTools() override points, moderation() / getModerationService() getters with IllegalStateException guard. Builds + registers ModerationListener at enable() when feature on. CoreCommand extended to take ModerationService; registers AdminToggleSubCommand only when service non-null. Skeleton limitations documented in features.md: - In-memory repo only (server crash = lost inv) — SQLite planned. - InventorySpyTool opens real inv (no read-only wrapping yet). - TeleportRandomPlayerTool is a placeholder for a future player-picker GUI. - No moderation.*.broadcast keys yet. - No /core admin <player> (self-toggle only). Docs: section 11 in features.md, decision logged in decisions.md (skeleton scope + rationale), setup.md snippet updated, new moderation-class-diagram.puml, README.md updated. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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@startuml moderation-class-diagram
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title CR-Core — Moderation feature (class diagram, skeleton)
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skinparam classAttributeIconSize 0
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hide empty members
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package "fr.luc.crcore.features.moderation" {
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class ModerationState <<final>> {
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- playerId: UUID
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- enteredAt: Instant
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- inventoryContents: ItemStack[]
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- armorContents: ItemStack[]
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- offhandItem: ItemStack
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- xpLevel: int
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- xpProgress: float
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- health: double
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- foodLevel: int
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- saturation: float
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- location: Location
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- gameMode: GameMode
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- allowFlight / flying / walkSpeed / flySpeed
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--
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+ ModerationState(player)
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+ restoreTo(player): void
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}
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interface ModerationRepository {
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+ findByPlayer(uuid): Optional<ModerationState>
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+ exists(uuid): boolean
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+ save(state): void
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+ delete(uuid): boolean
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+ findAll(): Collection<ModerationState>
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}
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interface ModeratorTool {
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+ getKey(): String
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+ getSlot(): int ' 0..8
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+ buildIcon(): ItemStack
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+ onLeftClick(player): void
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+ onRightClick(player): void
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+ onInteractEntity(player, target): void
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}
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class ModeratorToolRegistry {
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- bySlot: Map<Integer, ModeratorTool>
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- byKey: Map<String, ModeratorTool>
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+ register(tool): void
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+ unregister(key): boolean
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+ get(key): Optional<ModeratorTool>
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+ getBySlot(slot): Optional<ModeratorTool>
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+ all(): Collection<ModeratorTool>
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}
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interface ModerationService {
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+ enter(player): void
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+ exit(player): void
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+ isInModeration(uuid): boolean
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+ getState(uuid): Optional<ModerationState>
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+ getActiveModerators(): Set<UUID>
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--
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+ vanish(player) / unvanish / isVanished / getVanishedPlayers
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+ freeze(uuid) / unfreeze / isFrozen / getFrozenPlayers
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+ getToolRegistry(): ModeratorToolRegistry
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}
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package "fr.luc.crcore.features.moderation.impl" {
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class InMemoryModerationRepository
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InMemoryModerationRepository ..|> ModerationRepository
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class ModerationServiceImpl {
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# plugin: Plugin
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# repository: ModerationRepository
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# toolRegistry: ModeratorToolRegistry
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# vanished: Set<UUID>
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# frozen: Set<UUID>
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--
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# onAfterEnter(player) ' hook
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# onAfterExit(player)
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}
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ModerationServiceImpl ..|> ModerationService
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class BukkitEventFiringModerationServiceImpl
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BukkitEventFiringModerationServiceImpl --|> ModerationServiceImpl
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class ModerationListener {
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+ registerOn(plugin): void
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--
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@ onInteract ' route → tool.onLeftClick / onRightClick
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@ onInteractEntity ' route → tool.onInteractEntity
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@ onDrop / onSwap ' lock hotbar
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@ onInventoryClick ' cancel sur self-inv
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@ onJoin ' re-hide vanished players
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@ onQuit ' unfreeze
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@ onMove ' cancel si frozen
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}
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ModerationListener ..|> "org.bukkit.event.Listener"
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ModerationListener --> ModerationService
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}
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package "fr.luc.crcore.features.moderation.tool" {
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class ExitTool ' slot 8
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class VanishToggleTool ' slot 7
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class FreezeTool ' slot 2 (entity right-click)
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class InventorySpyTool ' slot 1 (entity right-click)
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class TeleportRandomPlayerTool ' slot 0
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ExitTool ..|> ModeratorTool
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VanishToggleTool ..|> ModeratorTool
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FreezeTool ..|> ModeratorTool
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InventorySpyTool ..|> ModeratorTool
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TeleportRandomPlayerTool ..|> ModeratorTool
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}
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package "fr.luc.crcore.features.moderation.event" {
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abstract class ModerationEvent {
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- moderator: Player
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+ getModerator(): Player
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}
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ModerationEvent --|> "org.bukkit.event.Event"
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class ModerationEnterEvent
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class ModerationExitEvent
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ModerationEnterEvent --|> ModerationEvent
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ModerationExitEvent --|> ModerationEvent
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}
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package "fr.luc.crcore.features.moderation.exception" {
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class ModerationException
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class ModerationAlreadyActiveException
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class ModerationNotActiveException
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ModerationException --|> RuntimeException
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ModerationAlreadyActiveException --|> ModerationException
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ModerationNotActiveException --|> ModerationException
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}
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package "fr.luc.crcore.features.moderation.command" {
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class AdminToggleSubCommand {
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+ execute(ctx): CommandResult
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}
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AdminToggleSubCommand ..> ModerationService
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}
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ModerationService ..> ModerationState : reads/writes
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ModerationService o--> ModerationRepository
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ModerationService o--> ModeratorToolRegistry
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ModeratorToolRegistry o--> "*" ModeratorTool
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}
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package "fr.luc.crcore" {
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class CRCore {
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+ moderation(): ModerationService
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# buildModerationService(repo, registry): ModerationService
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# registerDefaultModeratorTools(registry, mod): void
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}
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CRCore "1" *-- "0..1" ModerationService : owns (if setupModeration)
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CRCore ..> ModerationListener : registers
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}
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note bottom of ModerationServiceImpl
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enter(player) :
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1. ModerationState snapshot → repo.save
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2. clear inventory, set tools in hotbar
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3. gamemode CREATIVE + allowFlight
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4. vanish(player)
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5. onAfterEnter() → event fired
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exit(player) :
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1. state.restoreTo(player) ' inv + xp + loc + gm + flight
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2. unvanish(player)
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3. unfreeze + repo.delete
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4. onAfterExit() → event fired
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Skeleton : in-memory repository only.
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Persistance SQLite à venir.
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end note
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@enduml
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