docs: organize diagrams to mirror code layout (util/ + features/)
Move flat docs/diagrams/*.puml into a hierarchy matching the source
package structure:
docs/diagrams/
├── bootstrap-sequence.puml (cross-cutting)
├── events-diagram.puml (cross-feature)
├── util/
│ ├── command-class-diagram.puml
│ ├── database-diagram.puml
│ ├── messages-class-diagram.puml
│ ├── broadcasts-class-diagram.puml
│ └── gui-class-diagram.puml
└── features/
├── team/
│ ├── team-class-diagram.puml
│ ├── team-config-class-diagram.puml
│ ├── builtin-commands-diagram.puml
│ ├── team-create-sequence.puml
│ ├── team-create-activity.puml
│ └── team-join-sequence.puml
├── player/
│ └── player-class-diagram.puml
└── moderation/
└── moderation-class-diagram.puml
README.md diagram index split into 4 sections (overview, util,
features/team, features/player, features/moderation) for readability;
all links updated. features.md auto-updated by sed for the new paths.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
@@ -0,0 +1,86 @@
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@startuml database-diagram
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title CR-Core — Database (SQLite wrapper)
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skinparam classAttributeIconSize 0
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hide empty members
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package "fr.luc.crcore.util.database" {
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class Database {
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- connection: Connection
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+ Database(file: File)
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+ execute(sql, params...): void
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+ update(sql, params...): int
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+ queryOne(sql, mapper, params...): Optional<T>
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+ query(sql, mapper, params...): List<T>
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+ inTransaction(block: Runnable): void
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+ table(name: String): TableBuilder
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+ tableExists(name: String): boolean
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+ getConnection(): Connection
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+ close(): void
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}
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Database ..|> "java.lang.AutoCloseable"
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class TableBuilder {
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- database: Database
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- name: String
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- columns: List<ColumnDef>
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- ifNotExists: boolean
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+ ifNotExists(): TableBuilder
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+ column(name, type): ColumnDef
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+ create(): void
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}
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class "TableBuilder.ColumnDef" as ColumnDef {
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- name: String
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- type: ColumnType
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- primaryKey: boolean
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- notNull: boolean
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- unique: boolean
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- defaultValue: String
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+ primaryKey(): ColumnDef
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+ notNull(): ColumnDef
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+ unique(): ColumnDef
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+ defaultValue(expr: String): ColumnDef
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+ column(name, type): ColumnDef
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+ create(): void
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}
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enum ColumnType {
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INTEGER
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REAL
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TEXT
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BLOB
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BOOLEAN
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UUID
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--
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+ getSqlType(): String
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}
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interface "RowMapper<T>" as RowMapper {
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+ map(rs: ResultSet): T
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}
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class DatabaseException
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DatabaseException --|> RuntimeException
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Database "1" *-- "*" TableBuilder : creates
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TableBuilder "1" *-- "*" ColumnDef : contains
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ColumnDef --> ColumnType : type
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Database ..> RowMapper : uses
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Database ..> DatabaseException : throws
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}
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note right of Database
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Repositories SQLite de CR-Core
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(SqliteTeamRepository,
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SqlitePlayerProfileRepository)
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utilisent Database pour
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persister state team/player.
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Les plugins de jeu utilisent
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Database.table(...) pour
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créer leurs tables custom.
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end note
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@enduml
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