New fr.luc.crcore.team.config module:
- TeamSetting<T> (typed, with key/type/default/parser/serializer; factories
ofBoolean/ofInt/ofString/ofEnum).
- TeamSettings registry: 8 standard settings (FRIENDLY_FIRE,
PVP_PROTECTION_SECONDS, MAX_SIZE, MIN_SIZE, RESPAWN_AT_TEAM_SPAWN,
TEAM_CHAT_ENABLED, SHOW_TAG_ABOVE_HEAD, TEAM_COLOR_IN_NAME), extensible
via register() for game plugins.
- TeamConfigService interface with cascade get(team, setting) →
per-team override (SQLite) → global YAML → hard default. Persists per-
team via TeamRepository.save(), global via YamlConfiguration.save().
- YamlTeamConfigService default impl with bundled crcore-team-config.yml.
Storage:
- Team.getSettings() Map<String, Object> for per-team overrides.
- New SQLite table crcore_team_settings (team_id, key, value, type) with
load + write-through persist in SqliteTeamRepository.
- Global YAML <plugin>-team-config.yml in dataFolder, auto-created at
first boot (template from game plugin's resource of the same name
takes priority).
New reusable GUI framework fr.luc.crcore.gui:
- AbstractInventoryGui (implements InventoryHolder, rebuild() abstract,
setButton/setDecoration/clearSlot helpers, onClose hook, openTo()).
- GuiClickHandler FunctionalInterface.
- GuiListener (single Bukkit listener, detects via getHolder(), ALWAYS
cancels clicks even on slots without handlers).
- GuiItems builder (named/of/filler + lore/amount/build, '&' color codes
translated).
Concrete settings GUIs (fr.luc.crcore.team.config.gui):
- AbstractSettingsGui base renderer: 27 slots, settings in row 2,
booleans = LIME_DYE / GRAY_DYE toggle, integers = BOOK with left +1 /
right -1 (shift × 10), strings/enums display-only.
- GlobalSettingsGui: writes to YAML on each change.
- TeamSettingsGui: writes to per-team overrides, "override active" flag
in lore when value differs from global, "Reset all overrides" footer
button.
New /core team settings [team] subcommand:
- No arg → GlobalSettingsGui (perm crcore.team.settings.global).
- With arg → TeamSettingsGui (perm crcore.team.settings).
- Player-only (Bukkit needs HumanEntity to open inventory).
- Lives under /core team to stay modular (objective: split into modules
later; everything team-related under /core team).
CRCore: buildTeamConfigService() override point, teamConfig()/getTeamConfig()
getters, GuiListener.registerOn(plugin) at enable(). CoreCommand,
TeamGroupSubCommand and CoreReloadSubCommand extended to receive
TeamConfigService. /core reload now reloads messages + broadcasts +
team-config.
Docs: new section 10 "Paramètres d'équipe", new decisions logged,
setup.md tree updated, two new diagrams (team-config + gui).
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
New fr.luc.crcore.broadcast module:
- BroadcastAudience enum (NONE, LEADER, TEAM, ADMIN, ALL).
- BroadcastContext (fluent: team + involvedPlayerId + placeholders).
- BroadcastService interface + YamlBroadcastService impl.
- CRCoreBroadcastListener (Bukkit listener) wires the 12 native events
(9 team + 3 player) to broadcasts.broadcast(eventKey, ctx).
Same single-per-plugin file pattern as messages:
<plugin-dataFolder>/<plugin-name-lowercase>-broadcasts.yml. Defaults
bundled at resources/crcore-broadcasts.yml, copied on first boot (game
plugin's own resource of the same name takes priority as the template).
In-memory fallback so new CR-Core keys work without admin edit.
Routes (who) vs templates (what) are separated: broadcasts.yml lists
audiences per eventKey, messages.yml contains the templates under keys
<eventKey>.broadcast. Admin can change either independently.
12 new *.broadcast keys added to crcore-messages.yml with sensible
French defaults and color codes. Listener injects standard placeholders
(name, team_name, tag, color, visibility, player, new_leader,
old/new_value, etc.).
ADMIN audience resolved via crcore.broadcast.admin permission. Multi-
audiences via YAML list (e.g., [TEAM, ADMIN]); union of resolved
players, no duplicate.
New /core reload subcommand (permission crcore.reload) hot-reloads
both messages and broadcasts from disk without restart.
CRCore: protected buildBroadcastService() override point, getter
broadcasts(), wire of CRCoreBroadcastListener at enable(). CoreCommand
constructor extended to take BroadcastService, registers the reload
subcommand.
Docs/features.md: new section 9 "Service de broadcasts". docs/setup.md:
updated to mention both YAML files. decisions.md logs the routes-vs-
templates split, the audience model, and the reload semantics.
New diagram broadcasts-class-diagram.puml. README updated.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
features.md: new section 8 "Service de messages" with the single-file model,
two-layer in-memory (jar defaults + user file), API examples,
template-override mechanism, and override-the-impl extension point.
Bootstrap section renumbered to 9.
decisions.md: new decision logging the choice of MessagesService design
(YAML, single per-plugin file, in-jar fallback for new keys, template
priority from the game plugin's own resource, programmatic set() for
dynamic cases).
README.md: feature list mentions externalized messages; diagrams index
adds messages-class-diagram.puml.
setup.md: new "Fichier messages" section explaining the file location,
how to seed it from a game plugin's bundled template, and the API for
hot reload / extras / programmatic set().
New diagram: docs/diagrams/messages-class-diagram.puml — MessagesService
interface, YamlMessagesService impl, link to CRCore, with explanatory
note on the two-source merge and template fallback at first boot.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Chef → admin: the chef role no longer grants any command privilege.
All team-management subcommands now take <team> as an argument and are
gated by their crcore.team.<action> permission only:
- add <team> <player>
- remove <team> <player>
- transfer <team> <player>
- visibility <team> <PUBLIC|PRIVATE>
- setspawn <team> (still player-only — needs admin's location)
The LEADER role is kept in the data model (Team / TeamMember) and remains
usable by game plugins via the API, but does not unlock any default
command. Future work can re-introduce chef-specific commands if needed.
PlaceholderAPI: auto-detected at CRCore.enable(). If the PAPI plugin is
present on the server, CRCorePlaceholderExpansion registers automatically;
otherwise the lib runs without it (no NoClassDefFoundError thanks to the
indirection through doRegisterPlaceholderHook).
Placeholders exposed:
- Team: %crcore_team%, %crcore_team_name/tag/color/color_chat/size/
visibility/leader_name/total_score%, %crcore_team_score_<name>%
- Player: %crcore_player_score_<name>%, %crcore_player_score_total%
Dependency: me.clip:placeholderapi:2.11.6, scope provided. New repo:
https://repo.extendedclip.com/content/repositories/placeholderapi/.
docs/features.md, decisions.md and the builtin-commands diagram updated to
reflect the simpler admin/player two-tier model and the PAPI section.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Commands:
- Drop all short aliases (c/i/t/j/vis/disband/...) — long names only.
- Every /core team <action> now has a crcore.team.<action> permission.
- Three-tier model:
* Admin (perm only): create, delete, setleader, score
* Chef (perm + chef-check in execute): add, remove, transfer, visibility, setspawn
* Player (perm): join, leave, info, list, top
- delete now takes <team> as argument (admin); no more chef-disband shortcut.
New /core team setleader <team> <player>:
- Admin assigns or replaces a team's leader.
- More permissive than transfer: target may not yet be a member (auto-add),
and works on leaderless teams.
Leaderless teams:
- Team.leaderId is now nullable.
- getLeaderId() and getLeader() return Optional<...>.
- hasLeader() and isLeader(UUID) helpers added.
- New constructors Team(id, name, tag, color [, visibility]) for leaderless.
- TeamService.createTeam overloads without leaderId.
- TeamService.setLeader(teamId, playerId): assigns/replaces leader (auto-adds
as member if needed). Fires TeamLeadershipTransferEvent with optional old.
- TeamLeadershipTransferEvent.getOldLeaderId() returns Optional<UUID>.
- SqliteTeamRepository: leader_id column no longer NOT NULL.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
CRCore bootstrap class: one-line setup for game plugins (new CRCore(this).enable()).
Wires SQLite, services with event firing, and the /core command tree.
SQLite layer (fr.luc.crcore.database): Database wrapper exposing execute/update/
queryOne/query plus a fluent TableBuilder. ColumnType enum, RowMapper interface,
DatabaseException. Game plugins create their own tables in 2 lines via
db.table("foo").ifNotExists().column(...).create().
Repositories: SqliteTeamRepository and SqlitePlayerProfileRepository extend their
InMemory counterparts (write-through cache). 5 internal tables prefixed crcore_.
Command framework refactored for nested sub-commands: subcommand storage moved
from BaseCommand to AbstractCommand, recursive dispatch() and tabComplete(),
replaceSubCommand() for plugin overrides.
Default /core team commands (13 leaf sub-commands): create, delete, add, remove,
join, leave, info, list, transfer, visibility, score, top, setspawn. Each in its
own class under fr.luc.crcore.command.builtin.team, fully substitutable.
Bukkit events: 9 team events (Create/Dissolve/MemberAdd/MemberRemove/PlayerJoin/
LeadershipTransfer/VisibilityChange/ScoreChange/SpawnPointChange) + 3 player
events (ProfileCreate/Delete/ScoreChange). All post-only, non-cancellable.
BukkitEventFiringTeamServiceImpl and BukkitEventFiringPlayerProfileServiceImpl
override the on* hooks to call Bukkit.getPluginManager().callEvent.
JavaDoc on all new public classes and key existing ones. docs/, GEMINI.md and
PUML diagrams synced: new sections (built-in commands, events, database,
bootstrap), 4 new diagrams (builtin-commands, events, database, bootstrap-
sequence), and 7 new architecture decisions logged.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Pure Maven library for CR Minecraft game plugins, targeting Paper 1.16.5.
Common abstractions (fr.luc.crcore.common): Identifiable, Named, ScoreHolder,
AbstractEntity, Repository<T>.
Team domain (fr.luc.crcore.team): Team entity with name/tag/color/leader/
visibility (PUBLIC|PRIVATE)/members/scores/spawn point, TeamMember,
TeamRole/TeamColor/TeamVisibility enums, TeamRanking record, TeamService with
overridable hooks (factories, validations, lifecycle events), in-memory
repository, dedicated exception hierarchy.
Player domain (fr.luc.crcore.player): PlayerProfile with named scores per
player, PlayerProfileService with auto-creation, individual rankings,
exception hierarchy. Both Team and PlayerProfile implement ScoreHolder.
Command framework (fr.luc.crcore.command): Command interface,
AbstractCommand base, BaseCommand (CommandExecutor + TabCompleter), SubCommand,
CommandContext, CommandResult, ArgumentType<T> + ArgumentTypes catalogue
(STRING, INTEGER, DOUBLE, BOOLEAN, ONLINE_PLAYER, enumOf, choice).
Docs (docs/) is the single source of truth: README, setup, features,
decisions log, and 6 PlantUML diagrams (team class/sequence/activity/join,
player class, command class).
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>