Commit Graph

4 Commits

Author SHA1 Message Date
Antone Barbaud a94bc56a5b feat: configurable broadcasts + /core reload
New fr.luc.crcore.broadcast module:
- BroadcastAudience enum (NONE, LEADER, TEAM, ADMIN, ALL).
- BroadcastContext (fluent: team + involvedPlayerId + placeholders).
- BroadcastService interface + YamlBroadcastService impl.
- CRCoreBroadcastListener (Bukkit listener) wires the 12 native events
  (9 team + 3 player) to broadcasts.broadcast(eventKey, ctx).

Same single-per-plugin file pattern as messages:
<plugin-dataFolder>/<plugin-name-lowercase>-broadcasts.yml. Defaults
bundled at resources/crcore-broadcasts.yml, copied on first boot (game
plugin's own resource of the same name takes priority as the template).
In-memory fallback so new CR-Core keys work without admin edit.

Routes (who) vs templates (what) are separated: broadcasts.yml lists
audiences per eventKey, messages.yml contains the templates under keys
<eventKey>.broadcast. Admin can change either independently.

12 new *.broadcast keys added to crcore-messages.yml with sensible
French defaults and color codes. Listener injects standard placeholders
(name, team_name, tag, color, visibility, player, new_leader,
old/new_value, etc.).

ADMIN audience resolved via crcore.broadcast.admin permission. Multi-
audiences via YAML list (e.g., [TEAM, ADMIN]); union of resolved
players, no duplicate.

New /core reload subcommand (permission crcore.reload) hot-reloads
both messages and broadcasts from disk without restart.

CRCore: protected buildBroadcastService() override point, getter
broadcasts(), wire of CRCoreBroadcastListener at enable(). CoreCommand
constructor extended to take BroadcastService, registers the reload
subcommand.

Docs/features.md: new section 9 "Service de broadcasts". docs/setup.md:
updated to mention both YAML files. decisions.md logs the routes-vs-
templates split, the audience model, and the reload semantics.
New diagram broadcasts-class-diagram.puml. README updated.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-10 11:16:34 +02:00
Antone Barbaud 4651ccbe69 docs: document MessagesService — single per-plugin YAML, defaults in jar
features.md: new section 8 "Service de messages" with the single-file model,
two-layer in-memory (jar defaults + user file), API examples,
template-override mechanism, and override-the-impl extension point.
Bootstrap section renumbered to 9.

decisions.md: new decision logging the choice of MessagesService design
(YAML, single per-plugin file, in-jar fallback for new keys, template
priority from the game plugin's own resource, programmatic set() for
dynamic cases).

README.md: feature list mentions externalized messages; diagrams index
adds messages-class-diagram.puml.

setup.md: new "Fichier messages" section explaining the file location,
how to seed it from a game plugin's bundled template, and the API for
hot reload / extras / programmatic set().

New diagram: docs/diagrams/messages-class-diagram.puml — MessagesService
interface, YamlMessagesService impl, link to CRCore, with explanatory
note on the two-source merge and template fallback at first boot.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-09 16:06:19 +02:00
Antone Barbaud c1b414f400 feat: SQLite persistence, default /core commands, Bukkit events, bootstrap
CRCore bootstrap class: one-line setup for game plugins (new CRCore(this).enable()).
Wires SQLite, services with event firing, and the /core command tree.

SQLite layer (fr.luc.crcore.database): Database wrapper exposing execute/update/
queryOne/query plus a fluent TableBuilder. ColumnType enum, RowMapper interface,
DatabaseException. Game plugins create their own tables in 2 lines via
db.table("foo").ifNotExists().column(...).create().

Repositories: SqliteTeamRepository and SqlitePlayerProfileRepository extend their
InMemory counterparts (write-through cache). 5 internal tables prefixed crcore_.

Command framework refactored for nested sub-commands: subcommand storage moved
from BaseCommand to AbstractCommand, recursive dispatch() and tabComplete(),
replaceSubCommand() for plugin overrides.

Default /core team commands (13 leaf sub-commands): create, delete, add, remove,
join, leave, info, list, transfer, visibility, score, top, setspawn. Each in its
own class under fr.luc.crcore.command.builtin.team, fully substitutable.

Bukkit events: 9 team events (Create/Dissolve/MemberAdd/MemberRemove/PlayerJoin/
LeadershipTransfer/VisibilityChange/ScoreChange/SpawnPointChange) + 3 player
events (ProfileCreate/Delete/ScoreChange). All post-only, non-cancellable.
BukkitEventFiringTeamServiceImpl and BukkitEventFiringPlayerProfileServiceImpl
override the on* hooks to call Bukkit.getPluginManager().callEvent.

JavaDoc on all new public classes and key existing ones. docs/, GEMINI.md and
PUML diagrams synced: new sections (built-in commands, events, database,
bootstrap), 4 new diagrams (builtin-commands, events, database, bootstrap-
sequence), and 7 new architecture decisions logged.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-09 10:54:00 +02:00
Antone Barbaud ffc77c4213 feat: initial CR-Core library (team + player + command framework)
Pure Maven library for CR Minecraft game plugins, targeting Paper 1.16.5.

Common abstractions (fr.luc.crcore.common): Identifiable, Named, ScoreHolder,
AbstractEntity, Repository<T>.

Team domain (fr.luc.crcore.team): Team entity with name/tag/color/leader/
visibility (PUBLIC|PRIVATE)/members/scores/spawn point, TeamMember,
TeamRole/TeamColor/TeamVisibility enums, TeamRanking record, TeamService with
overridable hooks (factories, validations, lifecycle events), in-memory
repository, dedicated exception hierarchy.

Player domain (fr.luc.crcore.player): PlayerProfile with named scores per
player, PlayerProfileService with auto-creation, individual rankings,
exception hierarchy. Both Team and PlayerProfile implement ScoreHolder.

Command framework (fr.luc.crcore.command): Command interface,
AbstractCommand base, BaseCommand (CommandExecutor + TabCompleter), SubCommand,
CommandContext, CommandResult, ArgumentType<T> + ArgumentTypes catalogue
(STRING, INTEGER, DOUBLE, BOOLEAN, ONLINE_PLAYER, enumOf, choice).

Docs (docs/) is the single source of truth: README, setup, features,
decisions log, and 6 PlantUML diagrams (team class/sequence/activity/join,
player class, command class).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-08 17:17:56 +02:00