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Cites_Plugins/docs/diagrams/util/gui-class-diagram.puml
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Antone Barbaud b02e532563 docs: organize diagrams to mirror code layout (util/ + features/)
Move flat docs/diagrams/*.puml into a hierarchy matching the source
package structure:

  docs/diagrams/
  ├── bootstrap-sequence.puml         (cross-cutting)
  ├── events-diagram.puml             (cross-feature)
  ├── util/
  │   ├── command-class-diagram.puml
  │   ├── database-diagram.puml
  │   ├── messages-class-diagram.puml
  │   ├── broadcasts-class-diagram.puml
  │   └── gui-class-diagram.puml
  └── features/
      ├── team/
      │   ├── team-class-diagram.puml
      │   ├── team-config-class-diagram.puml
      │   ├── builtin-commands-diagram.puml
      │   ├── team-create-sequence.puml
      │   ├── team-create-activity.puml
      │   └── team-join-sequence.puml
      ├── player/
      │   └── player-class-diagram.puml
      └── moderation/
          └── moderation-class-diagram.puml

README.md diagram index split into 4 sections (overview, util,
features/team, features/player, features/moderation) for readability;
all links updated. features.md auto-updated by sed for the new paths.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-10 13:58:48 +02:00

83 lines
2.2 KiB
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@startuml gui-class-diagram
title CR-Core — GUI framework (class diagram, réutilisable)
skinparam classAttributeIconSize 0
hide empty members
package "fr.luc.crcore.util.gui" {
abstract class AbstractInventoryGui {
- inventory: Inventory
- handlers: Map<Integer, GuiClickHandler>
--
# setInventory(Inventory): void
+ getInventory(): Inventory
+ {abstract} rebuild(): void
+ onClose(HumanEntity): void
+ openTo(HumanEntity): void
# setButton(slot, item, handler): void
# setDecoration(slot, item): void
# clearSlot(slot): void
+ handleClick(event): void ' appelé par GuiListener
+ handleClose(event): void
}
AbstractInventoryGui ..|> "org.bukkit.inventory.InventoryHolder"
interface GuiClickHandler <<FunctionalInterface>> {
+ onClick(InventoryClickEvent): void
}
class GuiListener {
+ registerOn(JavaPlugin): void
--
@ onClick(InventoryClickEvent)
@ onClose(InventoryCloseEvent)
}
GuiListener ..|> "org.bukkit.event.Listener"
class GuiItems <<utility>> {
+ {static} named(material, name): Builder
+ {static} of(material): Builder
+ {static} filler(): ItemStack
+ {static} item(builder): ItemStack
}
class "GuiItems.Builder" as Builder {
- stack: ItemStack
- meta: ItemMeta
+ name(text): Builder
+ lore(lines...): Builder
+ lore(List<String>): Builder
+ amount(int): Builder
+ build(): ItemStack
+ asItem(): ItemStack
}
GuiItems +-- Builder
GuiListener ..> AbstractInventoryGui : dispatches via getHolder()
AbstractInventoryGui --> GuiClickHandler : per-slot
}
note right of GuiListener
Détection par holder :
if (e.getInventory().getHolder()
instanceof AbstractInventoryGui gui) {
e.setCancelled(true); // ← TOUJOURS, même slot vide
gui.handleClick(e);
}
Enregistré une fois dans CRCore.enable().
end note
note right of AbstractInventoryGui
Pattern :
1. extends AbstractInventoryGui
2. constructeur :
Inventory inv = Bukkit.createInventory(this, 27, "&eTitre");
setInventory(inv);
3. override rebuild() pour peindre
4. setButton(slot, GuiItems.named(...).build(), handler)
end note
@enduml