Files
Cites_Plugins/docs/diagrams/gui-class-diagram.puml
T
Antone Barbaud 75d2fa866d feat: typed team settings (cascade per-team → global → default) + in-game GUI
New fr.luc.crcore.team.config module:
- TeamSetting<T> (typed, with key/type/default/parser/serializer; factories
  ofBoolean/ofInt/ofString/ofEnum).
- TeamSettings registry: 8 standard settings (FRIENDLY_FIRE,
  PVP_PROTECTION_SECONDS, MAX_SIZE, MIN_SIZE, RESPAWN_AT_TEAM_SPAWN,
  TEAM_CHAT_ENABLED, SHOW_TAG_ABOVE_HEAD, TEAM_COLOR_IN_NAME), extensible
  via register() for game plugins.
- TeamConfigService interface with cascade get(team, setting) →
  per-team override (SQLite) → global YAML → hard default. Persists per-
  team via TeamRepository.save(), global via YamlConfiguration.save().
- YamlTeamConfigService default impl with bundled crcore-team-config.yml.

Storage:
- Team.getSettings() Map<String, Object> for per-team overrides.
- New SQLite table crcore_team_settings (team_id, key, value, type) with
  load + write-through persist in SqliteTeamRepository.
- Global YAML <plugin>-team-config.yml in dataFolder, auto-created at
  first boot (template from game plugin's resource of the same name
  takes priority).

New reusable GUI framework fr.luc.crcore.gui:
- AbstractInventoryGui (implements InventoryHolder, rebuild() abstract,
  setButton/setDecoration/clearSlot helpers, onClose hook, openTo()).
- GuiClickHandler FunctionalInterface.
- GuiListener (single Bukkit listener, detects via getHolder(), ALWAYS
  cancels clicks even on slots without handlers).
- GuiItems builder (named/of/filler + lore/amount/build, '&' color codes
  translated).

Concrete settings GUIs (fr.luc.crcore.team.config.gui):
- AbstractSettingsGui base renderer: 27 slots, settings in row 2,
  booleans = LIME_DYE / GRAY_DYE toggle, integers = BOOK with left +1 /
  right -1 (shift × 10), strings/enums display-only.
- GlobalSettingsGui: writes to YAML on each change.
- TeamSettingsGui: writes to per-team overrides, "override active" flag
  in lore when value differs from global, "Reset all overrides" footer
  button.

New /core team settings [team] subcommand:
- No arg → GlobalSettingsGui (perm crcore.team.settings.global).
- With arg → TeamSettingsGui (perm crcore.team.settings).
- Player-only (Bukkit needs HumanEntity to open inventory).
- Lives under /core team to stay modular (objective: split into modules
  later; everything team-related under /core team).

CRCore: buildTeamConfigService() override point, teamConfig()/getTeamConfig()
getters, GuiListener.registerOn(plugin) at enable(). CoreCommand,
TeamGroupSubCommand and CoreReloadSubCommand extended to receive
TeamConfigService. /core reload now reloads messages + broadcasts +
team-config.

Docs: new section 10 "Paramètres d'équipe", new decisions logged,
setup.md tree updated, two new diagrams (team-config + gui).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-10 11:46:51 +02:00

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@startuml gui-class-diagram
title CR-Core — GUI framework (class diagram, réutilisable)
skinparam classAttributeIconSize 0
hide empty members
package "fr.luc.crcore.gui" {
abstract class AbstractInventoryGui {
- inventory: Inventory
- handlers: Map<Integer, GuiClickHandler>
--
# setInventory(Inventory): void
+ getInventory(): Inventory
+ {abstract} rebuild(): void
+ onClose(HumanEntity): void
+ openTo(HumanEntity): void
# setButton(slot, item, handler): void
# setDecoration(slot, item): void
# clearSlot(slot): void
+ handleClick(event): void ' appelé par GuiListener
+ handleClose(event): void
}
AbstractInventoryGui ..|> "org.bukkit.inventory.InventoryHolder"
interface GuiClickHandler <<FunctionalInterface>> {
+ onClick(InventoryClickEvent): void
}
class GuiListener {
+ registerOn(JavaPlugin): void
--
@ onClick(InventoryClickEvent)
@ onClose(InventoryCloseEvent)
}
GuiListener ..|> "org.bukkit.event.Listener"
class GuiItems <<utility>> {
+ {static} named(material, name): Builder
+ {static} of(material): Builder
+ {static} filler(): ItemStack
+ {static} item(builder): ItemStack
}
class "GuiItems.Builder" as Builder {
- stack: ItemStack
- meta: ItemMeta
+ name(text): Builder
+ lore(lines...): Builder
+ lore(List<String>): Builder
+ amount(int): Builder
+ build(): ItemStack
+ asItem(): ItemStack
}
GuiItems +-- Builder
GuiListener ..> AbstractInventoryGui : dispatches via getHolder()
AbstractInventoryGui --> GuiClickHandler : per-slot
}
note right of GuiListener
Détection par holder :
if (e.getInventory().getHolder()
instanceof AbstractInventoryGui gui) {
e.setCancelled(true); // ← TOUJOURS, même slot vide
gui.handleClick(e);
}
Enregistré une fois dans CRCore.enable().
end note
note right of AbstractInventoryGui
Pattern :
1. extends AbstractInventoryGui
2. constructeur :
Inventory inv = Bukkit.createInventory(this, 27, "&eTitre");
setInventory(inv);
3. override rebuild() pour peindre
4. setButton(slot, GuiItems.named(...).build(), handler)
end note
@enduml