Files
Cites_Plugins/docs/diagrams/database-diagram.puml
T
Antone Barbaud 84735221f1 refactor: split util/ vs features/ + modular opt-in setupX() config
Package restructure to prepare future modularization. Three layers now:

1. fr.luc.crcore.util.* (always active)
   - common, command framework, database, message, broadcast, gui,
     placeholder

2. fr.luc.crcore.features.* (opt-in)
   - team (entities, services, repos, events, exceptions, config + GUI,
     command/Team*SubCommand)
   - player (profile, ranking, services, repos, events, exceptions)

3. fr.luc.crcore.builtin.*
   - CoreCommand + CoreReloadSubCommand (top-level routing — not a
     feature, not an util)

FQN moves (game plugins importing these need their imports updated):
- fr.luc.crcore.common.*          → fr.luc.crcore.util.common.*
- fr.luc.crcore.command.*         → fr.luc.crcore.util.command.*
- fr.luc.crcore.command.builtin.team.*
                                  → fr.luc.crcore.features.team.command.*
- fr.luc.crcore.command.builtin.CoreCommand / CoreReloadSubCommand
                                  → fr.luc.crcore.builtin.*
- fr.luc.crcore.database.*        → fr.luc.crcore.util.database.*
- fr.luc.crcore.message.*         → fr.luc.crcore.util.message.*
- fr.luc.crcore.broadcast.*       → fr.luc.crcore.util.broadcast.*
- fr.luc.crcore.gui.*             → fr.luc.crcore.util.gui.*
- fr.luc.crcore.placeholder.*     → fr.luc.crcore.util.placeholder.*
- fr.luc.crcore.team.*            → fr.luc.crcore.features.team.*
- fr.luc.crcore.player.*          → fr.luc.crcore.features.player.*

CRCoreConfig — features opt-in via fluent setup:
- setupTeams()        enables team feature
- setupPlayers()      enables player feature
- setupPlaceholders() enables PAPI integration
- setupAll()          shortcut
By default no feature is active. Game plugin must opt-in.

CRCore.enable() now conditional:
- Util services always built (messages, broadcasts, gui listener).
- Team services + repos + config built only if setupTeams().
- Player services + repos built only if setupPlayers().
- Placeholder hook registered only if setupPlaceholders() (and PAPI
  installed at runtime).
- Getters of disabled features throw IllegalStateException with a clear
  message pointing to the missing setupX() call.
- CoreCommand only registers TeamGroupSubCommand if teamService and
  teamConfig are non-null. CoreReloadSubCommand handles teamConfig=null
  (just skips that reload). /core reload always available.

Docs:
- setup.md tree fully rewritten to reflect util/+features/+builtin
  layout (~70 lines of arborescence).
- setup.md code snippet shows the three opt-in patterns (setupAll /
  granular / with options).
- decisions.md logs both decisions (restructure + modular setup).
- All .puml diagrams auto-updated to new FQNs.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-10 12:00:00 +02:00

87 lines
1.9 KiB
Plaintext

@startuml database-diagram
title CR-Core — Database (SQLite wrapper)
skinparam classAttributeIconSize 0
hide empty members
package "fr.luc.crcore.util.database" {
class Database {
- connection: Connection
+ Database(file: File)
+ execute(sql, params...): void
+ update(sql, params...): int
+ queryOne(sql, mapper, params...): Optional<T>
+ query(sql, mapper, params...): List<T>
+ inTransaction(block: Runnable): void
+ table(name: String): TableBuilder
+ tableExists(name: String): boolean
+ getConnection(): Connection
+ close(): void
}
Database ..|> "java.lang.AutoCloseable"
class TableBuilder {
- database: Database
- name: String
- columns: List<ColumnDef>
- ifNotExists: boolean
+ ifNotExists(): TableBuilder
+ column(name, type): ColumnDef
+ create(): void
}
class "TableBuilder.ColumnDef" as ColumnDef {
- name: String
- type: ColumnType
- primaryKey: boolean
- notNull: boolean
- unique: boolean
- defaultValue: String
+ primaryKey(): ColumnDef
+ notNull(): ColumnDef
+ unique(): ColumnDef
+ defaultValue(expr: String): ColumnDef
+ column(name, type): ColumnDef
+ create(): void
}
enum ColumnType {
INTEGER
REAL
TEXT
BLOB
BOOLEAN
UUID
--
+ getSqlType(): String
}
interface "RowMapper<T>" as RowMapper {
+ map(rs: ResultSet): T
}
class DatabaseException
DatabaseException --|> RuntimeException
Database "1" *-- "*" TableBuilder : creates
TableBuilder "1" *-- "*" ColumnDef : contains
ColumnDef --> ColumnType : type
Database ..> RowMapper : uses
Database ..> DatabaseException : throws
}
note right of Database
Repositories SQLite de CR-Core
(SqliteTeamRepository,
SqlitePlayerProfileRepository)
utilisent Database pour
persister state team/player.
Les plugins de jeu utilisent
Database.table(...) pour
créer leurs tables custom.
end note
@enduml