feat: SQLite persistence, default /core commands, Bukkit events, bootstrap
CRCore bootstrap class: one-line setup for game plugins (new CRCore(this).enable()).
Wires SQLite, services with event firing, and the /core command tree.
SQLite layer (fr.luc.crcore.database): Database wrapper exposing execute/update/
queryOne/query plus a fluent TableBuilder. ColumnType enum, RowMapper interface,
DatabaseException. Game plugins create their own tables in 2 lines via
db.table("foo").ifNotExists().column(...).create().
Repositories: SqliteTeamRepository and SqlitePlayerProfileRepository extend their
InMemory counterparts (write-through cache). 5 internal tables prefixed crcore_.
Command framework refactored for nested sub-commands: subcommand storage moved
from BaseCommand to AbstractCommand, recursive dispatch() and tabComplete(),
replaceSubCommand() for plugin overrides.
Default /core team commands (13 leaf sub-commands): create, delete, add, remove,
join, leave, info, list, transfer, visibility, score, top, setspawn. Each in its
own class under fr.luc.crcore.command.builtin.team, fully substitutable.
Bukkit events: 9 team events (Create/Dissolve/MemberAdd/MemberRemove/PlayerJoin/
LeadershipTransfer/VisibilityChange/ScoreChange/SpawnPointChange) + 3 player
events (ProfileCreate/Delete/ScoreChange). All post-only, non-cancellable.
BukkitEventFiringTeamServiceImpl and BukkitEventFiringPlayerProfileServiceImpl
override the on* hooks to call Bukkit.getPluginManager().callEvent.
JavaDoc on all new public classes and key existing ones. docs/, GEMINI.md and
PUML diagrams synced: new sections (built-in commands, events, database,
bootstrap), 4 new diagrams (builtin-commands, events, database, bootstrap-
sequence), and 7 new architecture decisions logged.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
@@ -0,0 +1,76 @@
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@startuml builtin-commands-diagram
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title CR-Core — Default /core team commands
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skinparam classAttributeIconSize 0
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hide empty members
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package "fr.luc.crcore.command" {
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abstract class BaseCommand
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abstract class SubCommand
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}
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package "fr.luc.crcore.command.builtin" {
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class CoreCommand {
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+ CoreCommand(teamSvc, playerSvc)
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# registerDefaults(): void
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}
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CoreCommand --|> BaseCommand
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package "fr.luc.crcore.command.builtin.team" {
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class TeamGroupSubCommand {
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+ TeamGroupSubCommand(service)
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# registerDefaults(): void
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}
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TeamGroupSubCommand --|> SubCommand
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class TeamArgumentTypes <<utility>> {
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+ {static} teamByName(service): ArgumentType<Team>
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}
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class TeamCreateSubCommand {
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+ execute(ctx): CommandResult
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}
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class TeamDeleteSubCommand
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class TeamAddSubCommand
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class TeamRemoveSubCommand
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class TeamJoinSubCommand
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class TeamLeaveSubCommand
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class TeamInfoSubCommand
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class TeamListSubCommand
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class TeamTransferSubCommand
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class TeamVisibilitySubCommand
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class TeamScoreSubCommand
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class TeamTopSubCommand
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class TeamSetSpawnSubCommand
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TeamCreateSubCommand --|> SubCommand
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TeamDeleteSubCommand --|> SubCommand
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TeamAddSubCommand --|> SubCommand
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TeamRemoveSubCommand --|> SubCommand
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TeamJoinSubCommand --|> SubCommand
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TeamLeaveSubCommand --|> SubCommand
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TeamInfoSubCommand --|> SubCommand
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TeamListSubCommand --|> SubCommand
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TeamTransferSubCommand --|> SubCommand
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TeamVisibilitySubCommand --|> SubCommand
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TeamScoreSubCommand --|> SubCommand
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TeamTopSubCommand --|> SubCommand
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TeamSetSpawnSubCommand --|> SubCommand
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CoreCommand "1" *-- "1" TeamGroupSubCommand : contains
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TeamGroupSubCommand "1" *-- "13" SubCommand : contains
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}
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}
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note right of CoreCommand
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Le plugin de jeu downstream
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remplace une feuille avec :
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core.getCoreCommand()
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.findSubCommand("team")
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.replaceSubCommand("create",
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new MyCreate(svc));
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end note
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@enduml
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