feat: SQLite persistence, default /core commands, Bukkit events, bootstrap
CRCore bootstrap class: one-line setup for game plugins (new CRCore(this).enable()).
Wires SQLite, services with event firing, and the /core command tree.
SQLite layer (fr.luc.crcore.database): Database wrapper exposing execute/update/
queryOne/query plus a fluent TableBuilder. ColumnType enum, RowMapper interface,
DatabaseException. Game plugins create their own tables in 2 lines via
db.table("foo").ifNotExists().column(...).create().
Repositories: SqliteTeamRepository and SqlitePlayerProfileRepository extend their
InMemory counterparts (write-through cache). 5 internal tables prefixed crcore_.
Command framework refactored for nested sub-commands: subcommand storage moved
from BaseCommand to AbstractCommand, recursive dispatch() and tabComplete(),
replaceSubCommand() for plugin overrides.
Default /core team commands (13 leaf sub-commands): create, delete, add, remove,
join, leave, info, list, transfer, visibility, score, top, setspawn. Each in its
own class under fr.luc.crcore.command.builtin.team, fully substitutable.
Bukkit events: 9 team events (Create/Dissolve/MemberAdd/MemberRemove/PlayerJoin/
LeadershipTransfer/VisibilityChange/ScoreChange/SpawnPointChange) + 3 player
events (ProfileCreate/Delete/ScoreChange). All post-only, non-cancellable.
BukkitEventFiringTeamServiceImpl and BukkitEventFiringPlayerProfileServiceImpl
override the on* hooks to call Bukkit.getPluginManager().callEvent.
JavaDoc on all new public classes and key existing ones. docs/, GEMINI.md and
PUML diagrams synced: new sections (built-in commands, events, database,
bootstrap), 4 new diagrams (builtin-commands, events, database, bootstrap-
sequence), and 7 new architecture decisions logged.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
@@ -0,0 +1,86 @@
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@startuml database-diagram
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title CR-Core — Database (SQLite wrapper)
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skinparam classAttributeIconSize 0
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hide empty members
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package "fr.luc.crcore.database" {
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class Database {
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- connection: Connection
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+ Database(file: File)
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+ execute(sql, params...): void
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+ update(sql, params...): int
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+ queryOne(sql, mapper, params...): Optional<T>
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+ query(sql, mapper, params...): List<T>
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+ inTransaction(block: Runnable): void
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+ table(name: String): TableBuilder
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+ tableExists(name: String): boolean
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+ getConnection(): Connection
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+ close(): void
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}
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Database ..|> "java.lang.AutoCloseable"
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class TableBuilder {
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- database: Database
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- name: String
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- columns: List<ColumnDef>
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- ifNotExists: boolean
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+ ifNotExists(): TableBuilder
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+ column(name, type): ColumnDef
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+ create(): void
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}
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class "TableBuilder.ColumnDef" as ColumnDef {
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- name: String
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- type: ColumnType
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- primaryKey: boolean
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- notNull: boolean
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- unique: boolean
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- defaultValue: String
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+ primaryKey(): ColumnDef
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+ notNull(): ColumnDef
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+ unique(): ColumnDef
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+ defaultValue(expr: String): ColumnDef
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+ column(name, type): ColumnDef
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+ create(): void
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}
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enum ColumnType {
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INTEGER
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REAL
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TEXT
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BLOB
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BOOLEAN
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UUID
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--
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+ getSqlType(): String
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}
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interface "RowMapper<T>" as RowMapper {
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+ map(rs: ResultSet): T
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}
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class DatabaseException
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DatabaseException --|> RuntimeException
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Database "1" *-- "*" TableBuilder : creates
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TableBuilder "1" *-- "*" ColumnDef : contains
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ColumnDef --> ColumnType : type
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Database ..> RowMapper : uses
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Database ..> DatabaseException : throws
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}
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note right of Database
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Repositories SQLite de CR-Core
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(SqliteTeamRepository,
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SqlitePlayerProfileRepository)
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utilisent Database pour
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persister state team/player.
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Les plugins de jeu utilisent
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Database.table(...) pour
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créer leurs tables custom.
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end note
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@enduml
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