feat: SQLite persistence, default /core commands, Bukkit events, bootstrap

CRCore bootstrap class: one-line setup for game plugins (new CRCore(this).enable()).
Wires SQLite, services with event firing, and the /core command tree.

SQLite layer (fr.luc.crcore.database): Database wrapper exposing execute/update/
queryOne/query plus a fluent TableBuilder. ColumnType enum, RowMapper interface,
DatabaseException. Game plugins create their own tables in 2 lines via
db.table("foo").ifNotExists().column(...).create().

Repositories: SqliteTeamRepository and SqlitePlayerProfileRepository extend their
InMemory counterparts (write-through cache). 5 internal tables prefixed crcore_.

Command framework refactored for nested sub-commands: subcommand storage moved
from BaseCommand to AbstractCommand, recursive dispatch() and tabComplete(),
replaceSubCommand() for plugin overrides.

Default /core team commands (13 leaf sub-commands): create, delete, add, remove,
join, leave, info, list, transfer, visibility, score, top, setspawn. Each in its
own class under fr.luc.crcore.command.builtin.team, fully substitutable.

Bukkit events: 9 team events (Create/Dissolve/MemberAdd/MemberRemove/PlayerJoin/
LeadershipTransfer/VisibilityChange/ScoreChange/SpawnPointChange) + 3 player
events (ProfileCreate/Delete/ScoreChange). All post-only, non-cancellable.
BukkitEventFiringTeamServiceImpl and BukkitEventFiringPlayerProfileServiceImpl
override the on* hooks to call Bukkit.getPluginManager().callEvent.

JavaDoc on all new public classes and key existing ones. docs/, GEMINI.md and
PUML diagrams synced: new sections (built-in commands, events, database,
bootstrap), 4 new diagrams (builtin-commands, events, database, bootstrap-
sequence), and 7 new architecture decisions logged.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
Antone Barbaud
2026-06-09 10:54:00 +02:00
parent ffc77c4213
commit c1b414f400
63 changed files with 3632 additions and 400 deletions
+170 -115
View File
@@ -4,10 +4,9 @@
- **Type** : librairie Java (`jar`) — pas un plugin Bukkit
- **artifactId Maven** : `CR-Core`
- **Build** : Maven
- **Java** : 16
- **Build** : Maven, Java 16
- **API serveur (provided)** : Paper 1.16.5
(`com.destroystokyo.paper:paper-api:1.16.5-R0.1-SNAPSHOT`)
- **SQLite (compile)** : `org.xerial:sqlite-jdbc:3.45.3.0`
- **Package racine** : `fr.luc.crcore`
## Dépôts Maven
@@ -22,12 +21,12 @@
mvn clean install
```
Cela publie `fr.luc:CR-Core:1.0-SNAPSHOT` dans le repo Maven local `~/.m2/`,
Publie `fr.luc:CR-Core:1.0-SNAPSHOT` dans le repo Maven local `~/.m2/`,
prêt à être consommé par les plugins de jeu.
## Utilisation depuis un plugin de jeu
## Intégration dans un plugin de jeu
Dans le `pom.xml` du plugin de jeu :
### `pom.xml`
```xml
<dependency>
@@ -38,106 +37,111 @@ Dans le `pom.xml` du plugin de jeu :
</dependency>
```
> Scope `compile` (et non `provided`) **si** le plugin de jeu shade CR-Core dans
> son propre jar (recommandé pour de la pure librairie). Pensez à utiliser un
> `<relocation>` dans le `maven-shade-plugin` du plugin de jeu pour éviter les
> conflits si plusieurs plugins shadent CR-Core sur le même serveur.
Le plugin de jeu doit **shader** CR-Core dans son jar final (avec
`maven-shade-plugin`) pour que sqlite-jdbc + le code du noyau soient bien
embarqués sur le serveur.
Côté code du plugin de jeu :
### `plugin.yml` du plugin de jeu
```yaml
name: MyGame
main: fr.exemple.mygame.MyGamePlugin
version: 1.0
api-version: 1.16
commands:
core:
description: Commandes CR-Core
# aliases optionnels — équivalents au point de vue Bukkit
aliases: [cr, crcore]
```
### Code minimal
```java
public final class MyGamePlugin extends JavaPlugin {
public class MyGamePlugin extends JavaPlugin {
private TeamService teamService;
private CRCore core;
@Override
public void onEnable() {
// Instancie le service team (chaque plugin a son propre registre)
this.teamService = new TeamServiceImpl(new InMemoryTeamRepository());
// 1 ligne = SQLite + services + /core team ... opérationnels
this.core = new CRCore(this).enable();
// Enregistre une commande basée sur le framework de CR-Core
getCommand("team").setExecutor(new TeamCommand(teamService));
getCommand("team").setTabCompleter(new TeamCommand(teamService));
// Listener custom sur les events team
getServer().getPluginManager().registerEvents(new MyTeamListener(), this);
// Table custom pour stocker des données spécifiques au jeu
core.getDatabase().table("my_kills")
.ifNotExists()
.column("player_id", ColumnType.UUID).primaryKey()
.column("kills", ColumnType.INTEGER).notNull().defaultValue("0")
.create();
}
@Override
public void onDisable() {
if (core != null) core.disable();
}
}
```
Exemple minimal de commande :
### Écouter les évènements
```java
public class TeamCommand extends BaseCommand {
public class MyTeamListener implements Listener {
public TeamCommand(TeamService service) {
super("team", "teams", "t");
description("Manage teams");
addSubCommand(new TeamCreateSub(service));
addSubCommand(new TeamInfoSub(service));
@EventHandler
public void onTeamCreate(TeamCreateEvent event) {
Team team = event.getTeam();
Bukkit.broadcastMessage("Nouvelle équipe : " + team.getName());
}
@EventHandler
public void onPlayerJoinTeam(PlayerJoinTeamEvent event) {
// Auto-join uniquement (chef qui ajoute = TeamMemberAddEvent)
}
@EventHandler
public void onScoreChange(TeamScoreChangeEvent event) {
// event.getScoreName(), event.getOldValue(), event.getNewValue()
}
}
```
public class TeamCreateSub extends SubCommand {
### Overrider une commande par défaut
private final TeamService service;
public TeamCreateSub(TeamService service) {
super("create", "c", "new");
this.service = service;
description("Create a new team");
permission("mygame.team.create");
playerOnly();
argument("name", ArgumentTypes.STRING);
argument("tag", ArgumentTypes.STRING);
argument("color", ArgumentTypes.enumOf(TeamColor.class));
```java
public class MyCreateCommand extends TeamCreateSubCommand {
public MyCreateCommand(TeamService service) {
super(service);
permission("mygame.team.create"); // permission custom
}
@Override
public CommandResult execute(CommandContext ctx) {
Player player = ctx.requirePlayer();
String name = ctx.get("name");
String tag = ctx.get("tag");
TeamColor color = ctx.get("color");
try {
Team team = service.createTeam(name, tag, color, player.getUniqueId());
return CommandResult.success("Équipe " + team.getName() + " créée !");
} catch (TeamException ex) {
return CommandResult.failure(ex.getMessage());
}
// logique custom
return super.execute(ctx);
}
}
// Dans onEnable() :
core.getCoreCommand().findSubCommand("team")
.ifPresent(team -> team.replaceSubCommand("create", new MyCreateCommand(core.getTeamService())));
```
Et dans le `plugin.yml` du plugin de jeu :
```yaml
name: MyGame
main: fr.luc.mygame.MyGamePlugin
version: 1.0
api-version: 1.16
commands:
team:
description: Manage teams
aliases: [teams, t]
```
## Override
Toute classe du noyau peut être étendue :
### Stocker / récupérer des données custom via SQLite
```java
public class LoggingTeamService extends TeamServiceImpl {
Database db = core.getDatabase();
public LoggingTeamService(TeamRepository repo) { super(repo); }
db.update("INSERT OR REPLACE INTO my_kills (player_id, kills) VALUES (?, ?)",
playerUuid, 42);
@Override
protected void onAfterCreate(Team team) {
getPlugin().getLogger().info("Team created: " + team.getName());
}
@Override
protected Team newTeam(UUID id, String name, String tag, TeamColor color, UUID leaderId) {
return new MyCustomTeam(id, name, tag, color, leaderId);
}
}
int kills = db.queryOne(
"SELECT kills FROM my_kills WHERE player_id = ?",
rs -> rs.getInt("kills"),
playerUuid
).orElse(0);
```
## Arborescence du projet
@@ -146,61 +150,112 @@ public class LoggingTeamService extends TeamServiceImpl {
CitesPlugin/ # dossier IntelliJ (renommer plus tard si voulu)
├── pom.xml
├── GEMINI.md
├── docs/ # source de vérité
├── docs/
│ ├── README.md
│ ├── setup.md
│ ├── features.md
│ ├── decisions.md
│ └── diagrams/
│ ├── team-class-diagram.puml
│ ├── team-create-sequence.puml
│ ├── team-create-activity.puml
│ └── command-class-diagram.puml
│ └── diagrams/*.puml
└── src/main/java/fr/luc/crcore/
├── common/ # abstractions partagées
│ ├── Identifiable.java # interface
│ ├── Named.java # interface
│ ├── ScoreHolder.java # interface (impl. par Team et PlayerProfile)
│ ├── AbstractEntity.java # abstract class
── Repository.java # interface
├── command/ # framework de commandes
── Command.java # interface
│ ├── AbstractCommand.java # base partagée
│ ├── BaseCommand.java # commande top-level (Bukkit-aware)
│ ├── SubCommand.java # sous-commande
├── CRCore.java # bootstrap orchestrator
├── CRCoreConfig.java # config (sqlite, command name, …)
├── common/
│ ├── Identifiable.java
│ ├── Named.java
── ScoreHolder.java # contrat partagé Team + PlayerProfile
│ ├── AbstractEntity.java
── Repository.java
├── database/ # wrapper SQLite
│ ├── Database.java
│ ├── TableBuilder.java
│ ├── ColumnType.java
│ ├── RowMapper.java
│ └── DatabaseException.java
├── command/ # framework
│ ├── Command.java (interface)
│ ├── AbstractCommand.java # base partagée, nested sub-commands
│ ├── BaseCommand.java # top-level Bukkit-aware
│ ├── SubCommand.java
│ ├── CommandContext.java
│ ├── CommandResult.java
│ ├── CommandException.java
│ ├── ArgumentType.java
│ ├── ArgumentTypes.java # STRING, INTEGER, BOOLEAN, ONLINE_PLAYER, enumOf, choice
── ArgumentDef.java # package-private
├── team/ # domaine team
│ ├── ArgumentTypes.java
── ArgumentDef.java # package-private
│ └── builtin/ # commandes prêtes à l'emploi
│ ├── CoreCommand.java # /core
│ └── team/
│ ├── TeamGroupSubCommand.java # /core team (container)
│ ├── TeamArgumentTypes.java # ArgumentType<Team> avec tab-complete
│ ├── TeamCreateSubCommand.java # /core team create
│ ├── TeamDeleteSubCommand.java # /core team delete
│ ├── TeamAddSubCommand.java # /core team add
│ ├── TeamRemoveSubCommand.java # /core team remove
│ ├── TeamJoinSubCommand.java # /core team join
│ ├── TeamLeaveSubCommand.java # /core team leave
│ ├── TeamInfoSubCommand.java # /core team info
│ ├── TeamListSubCommand.java # /core team list
│ ├── TeamTransferSubCommand.java # /core team transfer
│ ├── TeamVisibilitySubCommand.java # /core team visibility
│ ├── TeamScoreSubCommand.java # /core team score (admin)
│ ├── TeamTopSubCommand.java # /core team top
│ └── TeamSetSpawnSubCommand.java # /core team setspawn
├── team/
│ ├── Team.java
│ ├── TeamMember.java
│ ├── TeamRole.java # enum
│ ├── TeamColor.java # enum
│ ├── TeamVisibility.java # enum (PUBLIC / PRIVATE)
│ ├── TeamRanking.java # record (rank, team, score)
│ ├── TeamRepository.java # interface
│ ├── InMemoryTeamRepository.java # impl
│ ├── TeamService.java # interface
│ ├── TeamServiceImpl.java # impl avec hooks overridables
│ ├── TeamRole.java
│ ├── TeamColor.java
│ ├── TeamVisibility.java
│ ├── TeamRanking.java # record
│ ├── TeamRepository.java
│ ├── InMemoryTeamRepository.java
│ ├── SqliteTeamRepository.java
│ ├── TeamService.java
│ ├── TeamServiceImpl.java
│ ├── BukkitEventFiringTeamServiceImpl.java # impl par défaut
│ ├── TeamException.java
│ ├── TeamAlreadyExistsException.java
│ ├── TeamNotFoundException.java
── TeamAccessException.java # auto-join refusé
└── player/ # domaine player
├── PlayerProfile.java # entité, scores par joueur
├── PlayerRanking.java # record (rank, profile, score)
├── PlayerProfileRepository.java # interface
── TeamAccessException.java
│ └── event/ # Bukkit events team
├── TeamEvent.java # base
├── TeamCreateEvent.java
├── TeamDissolveEvent.java
│ ├── TeamMemberAddEvent.java
│ ├── TeamMemberRemoveEvent.java
│ ├── PlayerJoinTeamEvent.java
│ ├── TeamLeadershipTransferEvent.java
│ ├── TeamVisibilityChangeEvent.java
│ ├── TeamScoreChangeEvent.java
│ └── TeamSpawnPointChangeEvent.java
└── player/
├── PlayerProfile.java
├── PlayerRanking.java
├── PlayerProfileRepository.java
├── InMemoryPlayerProfileRepository.java
├── PlayerProfileService.java # interface
├── PlayerProfileServiceImpl.java # impl avec hooks overridables
├── SqlitePlayerProfileRepository.java
├── PlayerProfileService.java
├── PlayerProfileServiceImpl.java
├── BukkitEventFiringPlayerProfileServiceImpl.java
├── PlayerException.java
── PlayerProfileNotFoundException.java
── PlayerProfileNotFoundException.java
└── event/ # Bukkit events player
├── PlayerProfileEvent.java
├── PlayerProfileCreateEvent.java
├── PlayerProfileDeleteEvent.java
└── PlayerScoreChangeEvent.java
```
> **Note IntelliJ** : le dossier physique s'appelle encore `CitesPlugin/`. Pour
> le renommer en `CR-Core/`, fermer IntelliJ, renommer, rouvrir. Le `pom.xml`
> et les packages sont déjà à jour, le nom du dossier n'a aucun impact sur le
> build.
## Tables SQLite créées par CR-Core
Au premier `enable()`, les tables suivantes sont créées (en `IF NOT EXISTS`) :
- `crcore_teams` — métadonnées par équipe (id, name, tag, color, leader_id,
visibility, spawn_world/x/y/z/yaw/pitch)
- `crcore_team_members` — un membre = (team_id, player_id, role, joined_at)
- `crcore_team_scores` — (team_id, score_name, value)
- `crcore_player_profiles` — un profil = (id)
- `crcore_player_scores` — (profile_id, score_name, value)
Le préfixe `crcore_` évite les collisions avec les tables custom du plugin
de jeu.