New fr.luc.crcore.team.config module:
- TeamSetting<T> (typed, with key/type/default/parser/serializer; factories
ofBoolean/ofInt/ofString/ofEnum).
- TeamSettings registry: 8 standard settings (FRIENDLY_FIRE,
PVP_PROTECTION_SECONDS, MAX_SIZE, MIN_SIZE, RESPAWN_AT_TEAM_SPAWN,
TEAM_CHAT_ENABLED, SHOW_TAG_ABOVE_HEAD, TEAM_COLOR_IN_NAME), extensible
via register() for game plugins.
- TeamConfigService interface with cascade get(team, setting) →
per-team override (SQLite) → global YAML → hard default. Persists per-
team via TeamRepository.save(), global via YamlConfiguration.save().
- YamlTeamConfigService default impl with bundled crcore-team-config.yml.
Storage:
- Team.getSettings() Map<String, Object> for per-team overrides.
- New SQLite table crcore_team_settings (team_id, key, value, type) with
load + write-through persist in SqliteTeamRepository.
- Global YAML <plugin>-team-config.yml in dataFolder, auto-created at
first boot (template from game plugin's resource of the same name
takes priority).
New reusable GUI framework fr.luc.crcore.gui:
- AbstractInventoryGui (implements InventoryHolder, rebuild() abstract,
setButton/setDecoration/clearSlot helpers, onClose hook, openTo()).
- GuiClickHandler FunctionalInterface.
- GuiListener (single Bukkit listener, detects via getHolder(), ALWAYS
cancels clicks even on slots without handlers).
- GuiItems builder (named/of/filler + lore/amount/build, '&' color codes
translated).
Concrete settings GUIs (fr.luc.crcore.team.config.gui):
- AbstractSettingsGui base renderer: 27 slots, settings in row 2,
booleans = LIME_DYE / GRAY_DYE toggle, integers = BOOK with left +1 /
right -1 (shift × 10), strings/enums display-only.
- GlobalSettingsGui: writes to YAML on each change.
- TeamSettingsGui: writes to per-team overrides, "override active" flag
in lore when value differs from global, "Reset all overrides" footer
button.
New /core team settings [team] subcommand:
- No arg → GlobalSettingsGui (perm crcore.team.settings.global).
- With arg → TeamSettingsGui (perm crcore.team.settings).
- Player-only (Bukkit needs HumanEntity to open inventory).
- Lives under /core team to stay modular (objective: split into modules
later; everything team-related under /core team).
CRCore: buildTeamConfigService() override point, teamConfig()/getTeamConfig()
getters, GuiListener.registerOn(plugin) at enable(). CoreCommand,
TeamGroupSubCommand and CoreReloadSubCommand extended to receive
TeamConfigService. /core reload now reloads messages + broadcasts +
team-config.
Docs: new section 10 "Paramètres d'équipe", new decisions logged,
setup.md tree updated, two new diagrams (team-config + gui).
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>