Files
Cites_Plugins/docs/diagrams/team-config-class-diagram.puml
T
Antone Barbaud 75d2fa866d feat: typed team settings (cascade per-team → global → default) + in-game GUI
New fr.luc.crcore.team.config module:
- TeamSetting<T> (typed, with key/type/default/parser/serializer; factories
  ofBoolean/ofInt/ofString/ofEnum).
- TeamSettings registry: 8 standard settings (FRIENDLY_FIRE,
  PVP_PROTECTION_SECONDS, MAX_SIZE, MIN_SIZE, RESPAWN_AT_TEAM_SPAWN,
  TEAM_CHAT_ENABLED, SHOW_TAG_ABOVE_HEAD, TEAM_COLOR_IN_NAME), extensible
  via register() for game plugins.
- TeamConfigService interface with cascade get(team, setting) →
  per-team override (SQLite) → global YAML → hard default. Persists per-
  team via TeamRepository.save(), global via YamlConfiguration.save().
- YamlTeamConfigService default impl with bundled crcore-team-config.yml.

Storage:
- Team.getSettings() Map<String, Object> for per-team overrides.
- New SQLite table crcore_team_settings (team_id, key, value, type) with
  load + write-through persist in SqliteTeamRepository.
- Global YAML <plugin>-team-config.yml in dataFolder, auto-created at
  first boot (template from game plugin's resource of the same name
  takes priority).

New reusable GUI framework fr.luc.crcore.gui:
- AbstractInventoryGui (implements InventoryHolder, rebuild() abstract,
  setButton/setDecoration/clearSlot helpers, onClose hook, openTo()).
- GuiClickHandler FunctionalInterface.
- GuiListener (single Bukkit listener, detects via getHolder(), ALWAYS
  cancels clicks even on slots without handlers).
- GuiItems builder (named/of/filler + lore/amount/build, '&' color codes
  translated).

Concrete settings GUIs (fr.luc.crcore.team.config.gui):
- AbstractSettingsGui base renderer: 27 slots, settings in row 2,
  booleans = LIME_DYE / GRAY_DYE toggle, integers = BOOK with left +1 /
  right -1 (shift × 10), strings/enums display-only.
- GlobalSettingsGui: writes to YAML on each change.
- TeamSettingsGui: writes to per-team overrides, "override active" flag
  in lore when value differs from global, "Reset all overrides" footer
  button.

New /core team settings [team] subcommand:
- No arg → GlobalSettingsGui (perm crcore.team.settings.global).
- With arg → TeamSettingsGui (perm crcore.team.settings).
- Player-only (Bukkit needs HumanEntity to open inventory).
- Lives under /core team to stay modular (objective: split into modules
  later; everything team-related under /core team).

CRCore: buildTeamConfigService() override point, teamConfig()/getTeamConfig()
getters, GuiListener.registerOn(plugin) at enable(). CoreCommand,
TeamGroupSubCommand and CoreReloadSubCommand extended to receive
TeamConfigService. /core reload now reloads messages + broadcasts +
team-config.

Docs: new section 10 "Paramètres d'équipe", new decisions logged,
setup.md tree updated, two new diagrams (team-config + gui).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-10 11:46:51 +02:00

120 lines
3.5 KiB
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@startuml team-config-class-diagram
title CR-Core — Team config (class diagram, cascade per-team → global → default)
skinparam classAttributeIconSize 0
hide empty members
package "fr.luc.crcore.team.config" {
class "TeamSetting<T>" as TeamSetting <<final>> {
- key: String
- type: Class<T>
- defaultValue: T
- kind: Kind
- parser: Function<Object,T>
- serializer: Function<T,Object>
--
+ {static} ofBoolean(key, default): TeamSetting<Boolean>
+ {static} ofInt(key, default): TeamSetting<Integer>
+ {static} ofString(key, default): TeamSetting<String>
+ {static} ofEnum(key, default): TeamSetting<E>
--
+ parse(raw): T
+ serialize(value): Object
+ getKey() / getType() / getDefaultValue() / getKind()
}
enum "TeamSetting.Kind" as Kind {
BOOLEAN
INTEGER
STRING
ENUM
}
TeamSetting +-- Kind
class TeamSettings <<utility>> {
+ {static} FRIENDLY_FIRE: TeamSetting<Boolean>
+ {static} PVP_PROTECTION_SECONDS: TeamSetting<Integer>
+ {static} MAX_SIZE: TeamSetting<Integer>
+ {static} MIN_SIZE: TeamSetting<Integer>
+ {static} RESPAWN_AT_TEAM_SPAWN: TeamSetting<Boolean>
+ {static} TEAM_CHAT_ENABLED: TeamSetting<Boolean>
+ {static} SHOW_TAG_ABOVE_HEAD: TeamSetting<Boolean>
+ {static} TEAM_COLOR_IN_NAME: TeamSetting<Boolean>
--
+ {static} register(setting): void
+ {static} get(key): Optional<TeamSetting<?>>
+ {static} all(): Collection<TeamSetting<?>>
}
TeamSettings ..> TeamSetting
interface TeamConfigService {
+ get(team, setting): T
+ getGlobal(setting): T
+ setPerTeam(team, setting, value): void
+ resetPerTeam(team, setting): void
+ setGlobal(setting, value): void
+ reload(): void
+ hasPerTeamOverride(team, setting): boolean
+ getGlobalSnapshot(): Map<TeamSetting<?>, Object>
+ getGlobalFileName(): Optional<String>
}
package "fr.luc.crcore.team.config.impl" {
class YamlTeamConfigService {
- plugin: JavaPlugin
- teamRepository: TeamRepository
- userFile: File
- globalValues: Map<String, Object>
--
- ensureUserFile(): void
- rebuildGlobalValues(): void
- persistGlobals(): void
}
YamlTeamConfigService ..|> TeamConfigService
}
TeamConfigService ..> TeamSetting : reads/writes
}
package "fr.luc.crcore.team" {
class Team {
- settings: Map<String, Object>
+ getSettings(): Map<String, Object>
}
}
package "fr.luc.crcore.team.config.gui" {
abstract class AbstractSettingsGui {
- rebuild() : peint la grille
# {abstract} getCurrentValue(setting): T
# {abstract} onChange(setting, newValue): void
# isOverride(setting): boolean
# renderFooter(): void
}
class GlobalSettingsGui
class TeamSettingsGui
GlobalSettingsGui --|> AbstractSettingsGui
TeamSettingsGui --|> AbstractSettingsGui
AbstractSettingsGui --|> "fr.luc.crcore.gui.AbstractInventoryGui"
GlobalSettingsGui --> TeamConfigService
TeamSettingsGui --> TeamConfigService
TeamSettingsGui --> Team
}
YamlTeamConfigService --> "fr.luc.crcore.team.TeamRepository" : persists per-team via save()
TeamConfigService ..> Team : reads/writes settings map
note bottom of YamlTeamConfigService
Cascade de résolution :
1. team.getSettings().get(key) ← override per-team (SQLite)
2. globalValues.get(key) ← <plugin>-team-config.yml
3. setting.getDefaultValue() ← constante Java
Le YAML global est ré-écrit à chaque setGlobal() (persistant à crash).
Les per-team sont écrits via teamRepository.save(team).
end note
@enduml