84735221f145220e47141e5cd5a8ced8f55da374
2 Commits
| Author | SHA1 | Message | Date | |
|---|---|---|---|---|
|
|
84735221f1 |
refactor: split util/ vs features/ + modular opt-in setupX() config
Package restructure to prepare future modularization. Three layers now:
1. fr.luc.crcore.util.* (always active)
- common, command framework, database, message, broadcast, gui,
placeholder
2. fr.luc.crcore.features.* (opt-in)
- team (entities, services, repos, events, exceptions, config + GUI,
command/Team*SubCommand)
- player (profile, ranking, services, repos, events, exceptions)
3. fr.luc.crcore.builtin.*
- CoreCommand + CoreReloadSubCommand (top-level routing — not a
feature, not an util)
FQN moves (game plugins importing these need their imports updated):
- fr.luc.crcore.common.* → fr.luc.crcore.util.common.*
- fr.luc.crcore.command.* → fr.luc.crcore.util.command.*
- fr.luc.crcore.command.builtin.team.*
→ fr.luc.crcore.features.team.command.*
- fr.luc.crcore.command.builtin.CoreCommand / CoreReloadSubCommand
→ fr.luc.crcore.builtin.*
- fr.luc.crcore.database.* → fr.luc.crcore.util.database.*
- fr.luc.crcore.message.* → fr.luc.crcore.util.message.*
- fr.luc.crcore.broadcast.* → fr.luc.crcore.util.broadcast.*
- fr.luc.crcore.gui.* → fr.luc.crcore.util.gui.*
- fr.luc.crcore.placeholder.* → fr.luc.crcore.util.placeholder.*
- fr.luc.crcore.team.* → fr.luc.crcore.features.team.*
- fr.luc.crcore.player.* → fr.luc.crcore.features.player.*
CRCoreConfig — features opt-in via fluent setup:
- setupTeams() enables team feature
- setupPlayers() enables player feature
- setupPlaceholders() enables PAPI integration
- setupAll() shortcut
By default no feature is active. Game plugin must opt-in.
CRCore.enable() now conditional:
- Util services always built (messages, broadcasts, gui listener).
- Team services + repos + config built only if setupTeams().
- Player services + repos built only if setupPlayers().
- Placeholder hook registered only if setupPlaceholders() (and PAPI
installed at runtime).
- Getters of disabled features throw IllegalStateException with a clear
message pointing to the missing setupX() call.
- CoreCommand only registers TeamGroupSubCommand if teamService and
teamConfig are non-null. CoreReloadSubCommand handles teamConfig=null
(just skips that reload). /core reload always available.
Docs:
- setup.md tree fully rewritten to reflect util/+features/+builtin
layout (~70 lines of arborescence).
- setup.md code snippet shows the three opt-in patterns (setupAll /
granular / with options).
- decisions.md logs both decisions (restructure + modular setup).
- All .puml diagrams auto-updated to new FQNs.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
|
||
|
|
75d2fa866d |
feat: typed team settings (cascade per-team → global → default) + in-game GUI
New fr.luc.crcore.team.config module: - TeamSetting<T> (typed, with key/type/default/parser/serializer; factories ofBoolean/ofInt/ofString/ofEnum). - TeamSettings registry: 8 standard settings (FRIENDLY_FIRE, PVP_PROTECTION_SECONDS, MAX_SIZE, MIN_SIZE, RESPAWN_AT_TEAM_SPAWN, TEAM_CHAT_ENABLED, SHOW_TAG_ABOVE_HEAD, TEAM_COLOR_IN_NAME), extensible via register() for game plugins. - TeamConfigService interface with cascade get(team, setting) → per-team override (SQLite) → global YAML → hard default. Persists per- team via TeamRepository.save(), global via YamlConfiguration.save(). - YamlTeamConfigService default impl with bundled crcore-team-config.yml. Storage: - Team.getSettings() Map<String, Object> for per-team overrides. - New SQLite table crcore_team_settings (team_id, key, value, type) with load + write-through persist in SqliteTeamRepository. - Global YAML <plugin>-team-config.yml in dataFolder, auto-created at first boot (template from game plugin's resource of the same name takes priority). New reusable GUI framework fr.luc.crcore.gui: - AbstractInventoryGui (implements InventoryHolder, rebuild() abstract, setButton/setDecoration/clearSlot helpers, onClose hook, openTo()). - GuiClickHandler FunctionalInterface. - GuiListener (single Bukkit listener, detects via getHolder(), ALWAYS cancels clicks even on slots without handlers). - GuiItems builder (named/of/filler + lore/amount/build, '&' color codes translated). Concrete settings GUIs (fr.luc.crcore.team.config.gui): - AbstractSettingsGui base renderer: 27 slots, settings in row 2, booleans = LIME_DYE / GRAY_DYE toggle, integers = BOOK with left +1 / right -1 (shift × 10), strings/enums display-only. - GlobalSettingsGui: writes to YAML on each change. - TeamSettingsGui: writes to per-team overrides, "override active" flag in lore when value differs from global, "Reset all overrides" footer button. New /core team settings [team] subcommand: - No arg → GlobalSettingsGui (perm crcore.team.settings.global). - With arg → TeamSettingsGui (perm crcore.team.settings). - Player-only (Bukkit needs HumanEntity to open inventory). - Lives under /core team to stay modular (objective: split into modules later; everything team-related under /core team). CRCore: buildTeamConfigService() override point, teamConfig()/getTeamConfig() getters, GuiListener.registerOn(plugin) at enable(). CoreCommand, TeamGroupSubCommand and CoreReloadSubCommand extended to receive TeamConfigService. /core reload now reloads messages + broadcasts + team-config. Docs: new section 10 "Paramètres d'équipe", new decisions logged, setup.md tree updated, two new diagrams (team-config + gui). Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com> |