Files
Cites_Plugins/docs/diagrams/util/command-class-diagram.puml
Antone Barbaud b02e532563 docs: organize diagrams to mirror code layout (util/ + features/)
Move flat docs/diagrams/*.puml into a hierarchy matching the source
package structure:

  docs/diagrams/
  ├── bootstrap-sequence.puml         (cross-cutting)
  ├── events-diagram.puml             (cross-feature)
  ├── util/
  │   ├── command-class-diagram.puml
  │   ├── database-diagram.puml
  │   ├── messages-class-diagram.puml
  │   ├── broadcasts-class-diagram.puml
  │   └── gui-class-diagram.puml
  └── features/
      ├── team/
      │   ├── team-class-diagram.puml
      │   ├── team-config-class-diagram.puml
      │   ├── builtin-commands-diagram.puml
      │   ├── team-create-sequence.puml
      │   ├── team-create-activity.puml
      │   └── team-join-sequence.puml
      ├── player/
      │   └── player-class-diagram.puml
      └── moderation/
          └── moderation-class-diagram.puml

README.md diagram index split into 4 sections (overview, util,
features/team, features/player, features/moderation) for readability;
all links updated. features.md auto-updated by sed for the new paths.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-10 13:58:48 +02:00

125 lines
3.4 KiB
Plaintext

@startuml command-class-diagram
title CR-Core — Command framework (class diagram, nested sub-commands)
skinparam classAttributeIconSize 0
hide empty members
package "fr.luc.crcore.util.command" {
interface Command {
+ getName(): String
+ getAliases(): List<String>
+ getPermission(): String
+ isPlayerOnly(): boolean
+ getDescription(): String
+ execute(ctx: CommandContext): CommandResult
+ tabComplete(sender, args: String[]): List<String>
+ matches(label: String): boolean
}
abstract class AbstractCommand {
- name: String
- aliases: List<String>
- permission: String
- playerOnly: boolean
- description: String
- usage: String
- arguments: List<ArgumentDef>
- subCommandsByName: Map<String, SubCommand>
- subCommandsByAlias: Map<String, SubCommand>
--
# addAlias(...) / permission / playerOnly / description / usage
# argument(name, type) / optionalArgument(name, type)
# addSubCommand(sub: SubCommand): void
--
+ findSubCommand(label): Optional<SubCommand>
+ getSubCommands(): Collection<SubCommand>
+ replaceSubCommand(name, newSub): Optional<SubCommand>
+ hasSubCommands(): boolean
--
+ dispatch(sender, label, args): CommandResult
+ tabComplete(sender, args): List<String>
+ execute(ctx): CommandResult
# listSubCommands(ctx): CommandResult
# checkAccess(sender): boolean
# buildContext(sender, label, rawArgs): CommandContext
}
abstract class BaseCommand {
+ onCommand(sender, cmd, label, args): boolean
+ onTabComplete(sender, cmd, alias, args): List<String>
# handleResult(sender, result): void
}
abstract class SubCommand
class CommandContext {
- sender: CommandSender
- label: String
- rawArgs: String[]
- parsedArgs: Map<String, Object>
+ getSender / isPlayer / getPlayer / requirePlayer
+ get(name): T
+ getOptional(name): Optional<T>
+ has(name): boolean
+ reply(msg): void
}
class CommandResult {
- type: Type
- message: String
+ {static} success / failure / invalidUsage / noPermission / playerOnly
}
enum "CommandResult.Type" as ResultType {
SUCCESS
FAILURE
INVALID_USAGE
NO_PERMISSION
PLAYER_ONLY
}
class CommandException
interface "ArgumentType<T>" as ArgumentType {
+ parse(input: String): T
+ suggestions(sender, partial): List<String>
}
class ArgumentTypes <<utility>> {
+ STRING / INTEGER / DOUBLE / BOOLEAN / ONLINE_PLAYER
+ enumOf(Class<E>): ArgumentType<E>
+ choice(String...): ArgumentType<String>
}
class ArgumentDef <<package-private>> {
- name: String
- type: ArgumentType<?>
- required: boolean
}
AbstractCommand ..|> Command
BaseCommand --|> AbstractCommand
SubCommand --|> AbstractCommand
BaseCommand ..|> "org.bukkit.command.CommandExecutor"
BaseCommand ..|> "org.bukkit.command.TabCompleter"
AbstractCommand "1" o-- "*" SubCommand : sub-commands\n(recursive)
AbstractCommand "1" *-- "*" ArgumentDef : arguments
ArgumentDef --> ArgumentType
CommandResult +-- ResultType
CommandException --|> RuntimeException
AbstractCommand ..> CommandContext : creates
AbstractCommand ..> CommandResult : returns
}
note bottom of AbstractCommand
Le routage est récursif :
/core team create → CoreCommand.dispatch("team", ["create",...])
→ TeamGroup.dispatch("create", [...])
→ TeamCreate.execute(ctx)
end note
@enduml