84735221f1
Package restructure to prepare future modularization. Three layers now:
1. fr.luc.crcore.util.* (always active)
- common, command framework, database, message, broadcast, gui,
placeholder
2. fr.luc.crcore.features.* (opt-in)
- team (entities, services, repos, events, exceptions, config + GUI,
command/Team*SubCommand)
- player (profile, ranking, services, repos, events, exceptions)
3. fr.luc.crcore.builtin.*
- CoreCommand + CoreReloadSubCommand (top-level routing — not a
feature, not an util)
FQN moves (game plugins importing these need their imports updated):
- fr.luc.crcore.common.* → fr.luc.crcore.util.common.*
- fr.luc.crcore.command.* → fr.luc.crcore.util.command.*
- fr.luc.crcore.command.builtin.team.*
→ fr.luc.crcore.features.team.command.*
- fr.luc.crcore.command.builtin.CoreCommand / CoreReloadSubCommand
→ fr.luc.crcore.builtin.*
- fr.luc.crcore.database.* → fr.luc.crcore.util.database.*
- fr.luc.crcore.message.* → fr.luc.crcore.util.message.*
- fr.luc.crcore.broadcast.* → fr.luc.crcore.util.broadcast.*
- fr.luc.crcore.gui.* → fr.luc.crcore.util.gui.*
- fr.luc.crcore.placeholder.* → fr.luc.crcore.util.placeholder.*
- fr.luc.crcore.team.* → fr.luc.crcore.features.team.*
- fr.luc.crcore.player.* → fr.luc.crcore.features.player.*
CRCoreConfig — features opt-in via fluent setup:
- setupTeams() enables team feature
- setupPlayers() enables player feature
- setupPlaceholders() enables PAPI integration
- setupAll() shortcut
By default no feature is active. Game plugin must opt-in.
CRCore.enable() now conditional:
- Util services always built (messages, broadcasts, gui listener).
- Team services + repos + config built only if setupTeams().
- Player services + repos built only if setupPlayers().
- Placeholder hook registered only if setupPlaceholders() (and PAPI
installed at runtime).
- Getters of disabled features throw IllegalStateException with a clear
message pointing to the missing setupX() call.
- CoreCommand only registers TeamGroupSubCommand if teamService and
teamConfig are non-null. CoreReloadSubCommand handles teamConfig=null
(just skips that reload). /core reload always available.
Docs:
- setup.md tree fully rewritten to reflect util/+features/+builtin
layout (~70 lines of arborescence).
- setup.md code snippet shows the three opt-in patterns (setupAll /
granular / with options).
- decisions.md logs both decisions (restructure + modular setup).
- All .puml diagrams auto-updated to new FQNs.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
87 lines
1.9 KiB
Plaintext
87 lines
1.9 KiB
Plaintext
@startuml database-diagram
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title CR-Core — Database (SQLite wrapper)
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skinparam classAttributeIconSize 0
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hide empty members
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package "fr.luc.crcore.util.database" {
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class Database {
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- connection: Connection
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+ Database(file: File)
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+ execute(sql, params...): void
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+ update(sql, params...): int
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+ queryOne(sql, mapper, params...): Optional<T>
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+ query(sql, mapper, params...): List<T>
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+ inTransaction(block: Runnable): void
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+ table(name: String): TableBuilder
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+ tableExists(name: String): boolean
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+ getConnection(): Connection
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+ close(): void
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}
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Database ..|> "java.lang.AutoCloseable"
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class TableBuilder {
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- database: Database
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- name: String
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- columns: List<ColumnDef>
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- ifNotExists: boolean
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+ ifNotExists(): TableBuilder
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+ column(name, type): ColumnDef
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+ create(): void
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}
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class "TableBuilder.ColumnDef" as ColumnDef {
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- name: String
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- type: ColumnType
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- primaryKey: boolean
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- notNull: boolean
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- unique: boolean
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- defaultValue: String
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+ primaryKey(): ColumnDef
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+ notNull(): ColumnDef
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+ unique(): ColumnDef
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+ defaultValue(expr: String): ColumnDef
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+ column(name, type): ColumnDef
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+ create(): void
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}
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enum ColumnType {
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INTEGER
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REAL
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TEXT
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BLOB
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BOOLEAN
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UUID
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--
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+ getSqlType(): String
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}
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interface "RowMapper<T>" as RowMapper {
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+ map(rs: ResultSet): T
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}
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class DatabaseException
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DatabaseException --|> RuntimeException
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Database "1" *-- "*" TableBuilder : creates
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TableBuilder "1" *-- "*" ColumnDef : contains
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ColumnDef --> ColumnType : type
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Database ..> RowMapper : uses
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Database ..> DatabaseException : throws
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}
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note right of Database
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Repositories SQLite de CR-Core
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(SqliteTeamRepository,
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SqlitePlayerProfileRepository)
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utilisent Database pour
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persister state team/player.
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Les plugins de jeu utilisent
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Database.table(...) pour
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créer leurs tables custom.
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end note
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@enduml
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