84735221f1
Package restructure to prepare future modularization. Three layers now:
1. fr.luc.crcore.util.* (always active)
- common, command framework, database, message, broadcast, gui,
placeholder
2. fr.luc.crcore.features.* (opt-in)
- team (entities, services, repos, events, exceptions, config + GUI,
command/Team*SubCommand)
- player (profile, ranking, services, repos, events, exceptions)
3. fr.luc.crcore.builtin.*
- CoreCommand + CoreReloadSubCommand (top-level routing — not a
feature, not an util)
FQN moves (game plugins importing these need their imports updated):
- fr.luc.crcore.common.* → fr.luc.crcore.util.common.*
- fr.luc.crcore.command.* → fr.luc.crcore.util.command.*
- fr.luc.crcore.command.builtin.team.*
→ fr.luc.crcore.features.team.command.*
- fr.luc.crcore.command.builtin.CoreCommand / CoreReloadSubCommand
→ fr.luc.crcore.builtin.*
- fr.luc.crcore.database.* → fr.luc.crcore.util.database.*
- fr.luc.crcore.message.* → fr.luc.crcore.util.message.*
- fr.luc.crcore.broadcast.* → fr.luc.crcore.util.broadcast.*
- fr.luc.crcore.gui.* → fr.luc.crcore.util.gui.*
- fr.luc.crcore.placeholder.* → fr.luc.crcore.util.placeholder.*
- fr.luc.crcore.team.* → fr.luc.crcore.features.team.*
- fr.luc.crcore.player.* → fr.luc.crcore.features.player.*
CRCoreConfig — features opt-in via fluent setup:
- setupTeams() enables team feature
- setupPlayers() enables player feature
- setupPlaceholders() enables PAPI integration
- setupAll() shortcut
By default no feature is active. Game plugin must opt-in.
CRCore.enable() now conditional:
- Util services always built (messages, broadcasts, gui listener).
- Team services + repos + config built only if setupTeams().
- Player services + repos built only if setupPlayers().
- Placeholder hook registered only if setupPlaceholders() (and PAPI
installed at runtime).
- Getters of disabled features throw IllegalStateException with a clear
message pointing to the missing setupX() call.
- CoreCommand only registers TeamGroupSubCommand if teamService and
teamConfig are non-null. CoreReloadSubCommand handles teamConfig=null
(just skips that reload). /core reload always available.
Docs:
- setup.md tree fully rewritten to reflect util/+features/+builtin
layout (~70 lines of arborescence).
- setup.md code snippet shows the three opt-in patterns (setupAll /
granular / with options).
- decisions.md logs both decisions (restructure + modular setup).
- All .puml diagrams auto-updated to new FQNs.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
90 lines
2.1 KiB
Plaintext
90 lines
2.1 KiB
Plaintext
@startuml events-diagram
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title CR-Core — Bukkit events (team + player)
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skinparam classAttributeIconSize 0
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hide empty members
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package "org.bukkit.event" {
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abstract class Event
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}
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package "fr.luc.crcore.features.team.event" {
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abstract class TeamEvent {
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- team: Team
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+ getTeam(): Team
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}
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TeamEvent --|> Event
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class TeamCreateEvent
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class TeamDissolveEvent
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class TeamMemberAddEvent {
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+ getMember(): TeamMember
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}
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class TeamMemberRemoveEvent {
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+ getPlayerId(): UUID
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}
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class PlayerJoinTeamEvent {
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+ getMember(): TeamMember
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}
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class TeamLeadershipTransferEvent {
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+ getOldLeaderId(): UUID
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+ getNewLeaderId(): UUID
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}
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class TeamVisibilityChangeEvent {
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+ getOldVisibility(): TeamVisibility
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+ getNewVisibility(): TeamVisibility
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}
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class TeamScoreChangeEvent {
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+ getScoreName(): String
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+ getOldValue(): int
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+ getNewValue(): int
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+ getDelta(): int
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}
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class TeamSpawnPointChangeEvent {
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+ getOldLocation(): Location
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+ getNewLocation(): Location
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}
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TeamCreateEvent --|> TeamEvent
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TeamDissolveEvent --|> TeamEvent
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TeamMemberAddEvent --|> TeamEvent
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TeamMemberRemoveEvent --|> TeamEvent
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PlayerJoinTeamEvent --|> TeamEvent
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TeamLeadershipTransferEvent --|> TeamEvent
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TeamVisibilityChangeEvent --|> TeamEvent
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TeamScoreChangeEvent --|> TeamEvent
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TeamSpawnPointChangeEvent --|> TeamEvent
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}
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package "fr.luc.crcore.features.player.event" {
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abstract class PlayerProfileEvent {
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- profile: PlayerProfile
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+ getProfile(): PlayerProfile
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}
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PlayerProfileEvent --|> Event
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class PlayerProfileCreateEvent
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class PlayerProfileDeleteEvent
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class PlayerScoreChangeEvent {
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+ getScoreName(): String
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+ getOldValue(): int
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+ getNewValue(): int
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+ getDelta(): int
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}
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PlayerProfileCreateEvent --|> PlayerProfileEvent
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PlayerProfileDeleteEvent --|> PlayerProfileEvent
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PlayerScoreChangeEvent --|> PlayerProfileEvent
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}
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note right of TeamEvent
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Tous post-events, non-cancellable.
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Tirés par les sous-classes
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BukkitEventFiring*ServiceImpl
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via les hooks on* hérités.
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end note
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@enduml
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