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Cites_Plugins/docs/diagrams/gui-class-diagram.puml
T
Antone Barbaud 84735221f1 refactor: split util/ vs features/ + modular opt-in setupX() config
Package restructure to prepare future modularization. Three layers now:

1. fr.luc.crcore.util.* (always active)
   - common, command framework, database, message, broadcast, gui,
     placeholder

2. fr.luc.crcore.features.* (opt-in)
   - team (entities, services, repos, events, exceptions, config + GUI,
     command/Team*SubCommand)
   - player (profile, ranking, services, repos, events, exceptions)

3. fr.luc.crcore.builtin.*
   - CoreCommand + CoreReloadSubCommand (top-level routing — not a
     feature, not an util)

FQN moves (game plugins importing these need their imports updated):
- fr.luc.crcore.common.*          → fr.luc.crcore.util.common.*
- fr.luc.crcore.command.*         → fr.luc.crcore.util.command.*
- fr.luc.crcore.command.builtin.team.*
                                  → fr.luc.crcore.features.team.command.*
- fr.luc.crcore.command.builtin.CoreCommand / CoreReloadSubCommand
                                  → fr.luc.crcore.builtin.*
- fr.luc.crcore.database.*        → fr.luc.crcore.util.database.*
- fr.luc.crcore.message.*         → fr.luc.crcore.util.message.*
- fr.luc.crcore.broadcast.*       → fr.luc.crcore.util.broadcast.*
- fr.luc.crcore.gui.*             → fr.luc.crcore.util.gui.*
- fr.luc.crcore.placeholder.*     → fr.luc.crcore.util.placeholder.*
- fr.luc.crcore.team.*            → fr.luc.crcore.features.team.*
- fr.luc.crcore.player.*          → fr.luc.crcore.features.player.*

CRCoreConfig — features opt-in via fluent setup:
- setupTeams()        enables team feature
- setupPlayers()      enables player feature
- setupPlaceholders() enables PAPI integration
- setupAll()          shortcut
By default no feature is active. Game plugin must opt-in.

CRCore.enable() now conditional:
- Util services always built (messages, broadcasts, gui listener).
- Team services + repos + config built only if setupTeams().
- Player services + repos built only if setupPlayers().
- Placeholder hook registered only if setupPlaceholders() (and PAPI
  installed at runtime).
- Getters of disabled features throw IllegalStateException with a clear
  message pointing to the missing setupX() call.
- CoreCommand only registers TeamGroupSubCommand if teamService and
  teamConfig are non-null. CoreReloadSubCommand handles teamConfig=null
  (just skips that reload). /core reload always available.

Docs:
- setup.md tree fully rewritten to reflect util/+features/+builtin
  layout (~70 lines of arborescence).
- setup.md code snippet shows the three opt-in patterns (setupAll /
  granular / with options).
- decisions.md logs both decisions (restructure + modular setup).
- All .puml diagrams auto-updated to new FQNs.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-10 12:00:00 +02:00

83 lines
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@startuml gui-class-diagram
title CR-Core — GUI framework (class diagram, réutilisable)
skinparam classAttributeIconSize 0
hide empty members
package "fr.luc.crcore.util.gui" {
abstract class AbstractInventoryGui {
- inventory: Inventory
- handlers: Map<Integer, GuiClickHandler>
--
# setInventory(Inventory): void
+ getInventory(): Inventory
+ {abstract} rebuild(): void
+ onClose(HumanEntity): void
+ openTo(HumanEntity): void
# setButton(slot, item, handler): void
# setDecoration(slot, item): void
# clearSlot(slot): void
+ handleClick(event): void ' appelé par GuiListener
+ handleClose(event): void
}
AbstractInventoryGui ..|> "org.bukkit.inventory.InventoryHolder"
interface GuiClickHandler <<FunctionalInterface>> {
+ onClick(InventoryClickEvent): void
}
class GuiListener {
+ registerOn(JavaPlugin): void
--
@ onClick(InventoryClickEvent)
@ onClose(InventoryCloseEvent)
}
GuiListener ..|> "org.bukkit.event.Listener"
class GuiItems <<utility>> {
+ {static} named(material, name): Builder
+ {static} of(material): Builder
+ {static} filler(): ItemStack
+ {static} item(builder): ItemStack
}
class "GuiItems.Builder" as Builder {
- stack: ItemStack
- meta: ItemMeta
+ name(text): Builder
+ lore(lines...): Builder
+ lore(List<String>): Builder
+ amount(int): Builder
+ build(): ItemStack
+ asItem(): ItemStack
}
GuiItems +-- Builder
GuiListener ..> AbstractInventoryGui : dispatches via getHolder()
AbstractInventoryGui --> GuiClickHandler : per-slot
}
note right of GuiListener
Détection par holder :
if (e.getInventory().getHolder()
instanceof AbstractInventoryGui gui) {
e.setCancelled(true); // ← TOUJOURS, même slot vide
gui.handleClick(e);
}
Enregistré une fois dans CRCore.enable().
end note
note right of AbstractInventoryGui
Pattern :
1. extends AbstractInventoryGui
2. constructeur :
Inventory inv = Bukkit.createInventory(this, 27, "&eTitre");
setInventory(inv);
3. override rebuild() pour peindre
4. setButton(slot, GuiItems.named(...).build(), handler)
end note
@enduml