84735221f1
Package restructure to prepare future modularization. Three layers now:
1. fr.luc.crcore.util.* (always active)
- common, command framework, database, message, broadcast, gui,
placeholder
2. fr.luc.crcore.features.* (opt-in)
- team (entities, services, repos, events, exceptions, config + GUI,
command/Team*SubCommand)
- player (profile, ranking, services, repos, events, exceptions)
3. fr.luc.crcore.builtin.*
- CoreCommand + CoreReloadSubCommand (top-level routing — not a
feature, not an util)
FQN moves (game plugins importing these need their imports updated):
- fr.luc.crcore.common.* → fr.luc.crcore.util.common.*
- fr.luc.crcore.command.* → fr.luc.crcore.util.command.*
- fr.luc.crcore.command.builtin.team.*
→ fr.luc.crcore.features.team.command.*
- fr.luc.crcore.command.builtin.CoreCommand / CoreReloadSubCommand
→ fr.luc.crcore.builtin.*
- fr.luc.crcore.database.* → fr.luc.crcore.util.database.*
- fr.luc.crcore.message.* → fr.luc.crcore.util.message.*
- fr.luc.crcore.broadcast.* → fr.luc.crcore.util.broadcast.*
- fr.luc.crcore.gui.* → fr.luc.crcore.util.gui.*
- fr.luc.crcore.placeholder.* → fr.luc.crcore.util.placeholder.*
- fr.luc.crcore.team.* → fr.luc.crcore.features.team.*
- fr.luc.crcore.player.* → fr.luc.crcore.features.player.*
CRCoreConfig — features opt-in via fluent setup:
- setupTeams() enables team feature
- setupPlayers() enables player feature
- setupPlaceholders() enables PAPI integration
- setupAll() shortcut
By default no feature is active. Game plugin must opt-in.
CRCore.enable() now conditional:
- Util services always built (messages, broadcasts, gui listener).
- Team services + repos + config built only if setupTeams().
- Player services + repos built only if setupPlayers().
- Placeholder hook registered only if setupPlaceholders() (and PAPI
installed at runtime).
- Getters of disabled features throw IllegalStateException with a clear
message pointing to the missing setupX() call.
- CoreCommand only registers TeamGroupSubCommand if teamService and
teamConfig are non-null. CoreReloadSubCommand handles teamConfig=null
(just skips that reload). /core reload always available.
Docs:
- setup.md tree fully rewritten to reflect util/+features/+builtin
layout (~70 lines of arborescence).
- setup.md code snippet shows the three opt-in patterns (setupAll /
granular / with options).
- decisions.md logs both decisions (restructure + modular setup).
- All .puml diagrams auto-updated to new FQNs.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
83 lines
2.2 KiB
Plaintext
83 lines
2.2 KiB
Plaintext
@startuml gui-class-diagram
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title CR-Core — GUI framework (class diagram, réutilisable)
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skinparam classAttributeIconSize 0
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hide empty members
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package "fr.luc.crcore.util.gui" {
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abstract class AbstractInventoryGui {
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- inventory: Inventory
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- handlers: Map<Integer, GuiClickHandler>
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--
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# setInventory(Inventory): void
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+ getInventory(): Inventory
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+ {abstract} rebuild(): void
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+ onClose(HumanEntity): void
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+ openTo(HumanEntity): void
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# setButton(slot, item, handler): void
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# setDecoration(slot, item): void
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# clearSlot(slot): void
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+ handleClick(event): void ' appelé par GuiListener
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+ handleClose(event): void
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}
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AbstractInventoryGui ..|> "org.bukkit.inventory.InventoryHolder"
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interface GuiClickHandler <<FunctionalInterface>> {
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+ onClick(InventoryClickEvent): void
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}
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class GuiListener {
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+ registerOn(JavaPlugin): void
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--
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@ onClick(InventoryClickEvent)
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@ onClose(InventoryCloseEvent)
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}
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GuiListener ..|> "org.bukkit.event.Listener"
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class GuiItems <<utility>> {
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+ {static} named(material, name): Builder
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+ {static} of(material): Builder
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+ {static} filler(): ItemStack
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+ {static} item(builder): ItemStack
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}
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class "GuiItems.Builder" as Builder {
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- stack: ItemStack
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- meta: ItemMeta
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+ name(text): Builder
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+ lore(lines...): Builder
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+ lore(List<String>): Builder
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+ amount(int): Builder
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+ build(): ItemStack
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+ asItem(): ItemStack
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}
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GuiItems +-- Builder
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GuiListener ..> AbstractInventoryGui : dispatches via getHolder()
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AbstractInventoryGui --> GuiClickHandler : per-slot
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}
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note right of GuiListener
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Détection par holder :
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if (e.getInventory().getHolder()
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instanceof AbstractInventoryGui gui) {
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e.setCancelled(true); // ← TOUJOURS, même slot vide
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gui.handleClick(e);
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}
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Enregistré une fois dans CRCore.enable().
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end note
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note right of AbstractInventoryGui
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Pattern :
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1. extends AbstractInventoryGui
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2. constructeur :
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Inventory inv = Bukkit.createInventory(this, 27, "&eTitre");
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setInventory(inv);
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3. override rebuild() pour peindre
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4. setButton(slot, GuiItems.named(...).build(), handler)
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end note
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@enduml
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