84735221f1
Package restructure to prepare future modularization. Three layers now:
1. fr.luc.crcore.util.* (always active)
- common, command framework, database, message, broadcast, gui,
placeholder
2. fr.luc.crcore.features.* (opt-in)
- team (entities, services, repos, events, exceptions, config + GUI,
command/Team*SubCommand)
- player (profile, ranking, services, repos, events, exceptions)
3. fr.luc.crcore.builtin.*
- CoreCommand + CoreReloadSubCommand (top-level routing — not a
feature, not an util)
FQN moves (game plugins importing these need their imports updated):
- fr.luc.crcore.common.* → fr.luc.crcore.util.common.*
- fr.luc.crcore.command.* → fr.luc.crcore.util.command.*
- fr.luc.crcore.command.builtin.team.*
→ fr.luc.crcore.features.team.command.*
- fr.luc.crcore.command.builtin.CoreCommand / CoreReloadSubCommand
→ fr.luc.crcore.builtin.*
- fr.luc.crcore.database.* → fr.luc.crcore.util.database.*
- fr.luc.crcore.message.* → fr.luc.crcore.util.message.*
- fr.luc.crcore.broadcast.* → fr.luc.crcore.util.broadcast.*
- fr.luc.crcore.gui.* → fr.luc.crcore.util.gui.*
- fr.luc.crcore.placeholder.* → fr.luc.crcore.util.placeholder.*
- fr.luc.crcore.team.* → fr.luc.crcore.features.team.*
- fr.luc.crcore.player.* → fr.luc.crcore.features.player.*
CRCoreConfig — features opt-in via fluent setup:
- setupTeams() enables team feature
- setupPlayers() enables player feature
- setupPlaceholders() enables PAPI integration
- setupAll() shortcut
By default no feature is active. Game plugin must opt-in.
CRCore.enable() now conditional:
- Util services always built (messages, broadcasts, gui listener).
- Team services + repos + config built only if setupTeams().
- Player services + repos built only if setupPlayers().
- Placeholder hook registered only if setupPlaceholders() (and PAPI
installed at runtime).
- Getters of disabled features throw IllegalStateException with a clear
message pointing to the missing setupX() call.
- CoreCommand only registers TeamGroupSubCommand if teamService and
teamConfig are non-null. CoreReloadSubCommand handles teamConfig=null
(just skips that reload). /core reload always available.
Docs:
- setup.md tree fully rewritten to reflect util/+features/+builtin
layout (~70 lines of arborescence).
- setup.md code snippet shows the three opt-in patterns (setupAll /
granular / with options).
- decisions.md logs both decisions (restructure + modular setup).
- All .puml diagrams auto-updated to new FQNs.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
64 lines
1.9 KiB
Plaintext
64 lines
1.9 KiB
Plaintext
@startuml messages-class-diagram
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title CR-Core — Messages service (class diagram)
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skinparam classAttributeIconSize 0
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hide empty members
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package "fr.luc.crcore.util.message" {
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interface MessagesService {
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+ get(key, placeholderPairs...): String
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+ raw(key): String
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+ has(key): boolean
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+ set(key, template): void
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+ reload(): void
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+ loadAdditional(resourceName): void
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+ setApplyColorCodes(enabled): void
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+ isApplyColorCodes(): boolean
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+ getUserFile(): File
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}
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class YamlMessagesService {
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- plugin: JavaPlugin
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- defaults: Map<String, String> ' in-memory (jar resource)
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- messages: Map<String, String> ' effective (defaults + user file)
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- userFileName: String ' <plugin>-messages.yml
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- userFile: File
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- applyColorCodes: boolean
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--
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+ YamlMessagesService(plugin: JavaPlugin)
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--
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- loadDefaultsFromResource(): void ' charge crcore-messages.yml (jar)
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- ensureUserFile(): void ' copie template si absent
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- rebuildEffectiveMessages(): void ' defaults + user file
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- {static} flatten(section, prefix, out): void
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}
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YamlMessagesService ..|> MessagesService
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}
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package "fr.luc.crcore" {
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class CRCore {
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+ messages(): MessagesService
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# buildMessagesService(): MessagesService ' override point
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}
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CRCore "1" *-- "1" MessagesService : owns
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}
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note bottom of YamlMessagesService
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Modèle "un seul fichier par plugin" :
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Sources en mémoire (la 2e écrase la 1ère sur clés communes) :
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1. crcore-messages.yml ← jar (toujours présent, fallback)
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2. <plugin>-messages.yml ← dataFolder (édité par l'admin)
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Création du fichier user au 1er boot :
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Priorité 1 : ressource du plugin de jeu sous le même nom
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Priorité 2 : copie des defaults CR-Core
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Placeholders : {name} via varargs key/value
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Codes couleur : &a → §a (toggle)
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end note
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@enduml
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