Files
Cites_Plugins/docs/diagrams/player-class-diagram.puml
T
Antone Barbaud 84735221f1 refactor: split util/ vs features/ + modular opt-in setupX() config
Package restructure to prepare future modularization. Three layers now:

1. fr.luc.crcore.util.* (always active)
   - common, command framework, database, message, broadcast, gui,
     placeholder

2. fr.luc.crcore.features.* (opt-in)
   - team (entities, services, repos, events, exceptions, config + GUI,
     command/Team*SubCommand)
   - player (profile, ranking, services, repos, events, exceptions)

3. fr.luc.crcore.builtin.*
   - CoreCommand + CoreReloadSubCommand (top-level routing — not a
     feature, not an util)

FQN moves (game plugins importing these need their imports updated):
- fr.luc.crcore.common.*          → fr.luc.crcore.util.common.*
- fr.luc.crcore.command.*         → fr.luc.crcore.util.command.*
- fr.luc.crcore.command.builtin.team.*
                                  → fr.luc.crcore.features.team.command.*
- fr.luc.crcore.command.builtin.CoreCommand / CoreReloadSubCommand
                                  → fr.luc.crcore.builtin.*
- fr.luc.crcore.database.*        → fr.luc.crcore.util.database.*
- fr.luc.crcore.message.*         → fr.luc.crcore.util.message.*
- fr.luc.crcore.broadcast.*       → fr.luc.crcore.util.broadcast.*
- fr.luc.crcore.gui.*             → fr.luc.crcore.util.gui.*
- fr.luc.crcore.placeholder.*     → fr.luc.crcore.util.placeholder.*
- fr.luc.crcore.team.*            → fr.luc.crcore.features.team.*
- fr.luc.crcore.player.*          → fr.luc.crcore.features.player.*

CRCoreConfig — features opt-in via fluent setup:
- setupTeams()        enables team feature
- setupPlayers()      enables player feature
- setupPlaceholders() enables PAPI integration
- setupAll()          shortcut
By default no feature is active. Game plugin must opt-in.

CRCore.enable() now conditional:
- Util services always built (messages, broadcasts, gui listener).
- Team services + repos + config built only if setupTeams().
- Player services + repos built only if setupPlayers().
- Placeholder hook registered only if setupPlaceholders() (and PAPI
  installed at runtime).
- Getters of disabled features throw IllegalStateException with a clear
  message pointing to the missing setupX() call.
- CoreCommand only registers TeamGroupSubCommand if teamService and
  teamConfig are non-null. CoreReloadSubCommand handles teamConfig=null
  (just skips that reload). /core reload always available.

Docs:
- setup.md tree fully rewritten to reflect util/+features/+builtin
  layout (~70 lines of arborescence).
- setup.md code snippet shows the three opt-in patterns (setupAll /
  granular / with options).
- decisions.md logs both decisions (restructure + modular setup).
- All .puml diagrams auto-updated to new FQNs.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-10 12:00:00 +02:00

111 lines
2.8 KiB
Plaintext

@startuml player-class-diagram
title CR-Core — Player domain (class diagram)
skinparam classAttributeIconSize 0
hide empty members
' === Common abstractions ===
package "fr.luc.crcore.util.common" {
interface Identifiable {
+ getId(): UUID
}
interface ScoreHolder {
+ getScore(name): int
+ hasScore(name): boolean
+ getScores(): Map<String, Integer>
+ getTotalScore(): int
+ addScore(name, delta): int
+ setScore(name, value): int
+ resetScore(name): boolean
+ resetAllScores(): void
}
abstract class AbstractEntity {
- id: UUID
+ getId(): UUID
}
interface "Repository<T extends Identifiable>" as Repository {
+ save(entity: T): T
+ findById(id): Optional<T>
+ findAll(): Collection<T>
+ delete(id): boolean
}
AbstractEntity ..|> Identifiable
}
' === Player domain ===
package "fr.luc.crcore.features.player" {
class PlayerProfile {
- scores: Map<String, Integer>
+ PlayerProfile(playerId: UUID)
+ getPlayerId(): UUID
}
class PlayerRanking <<record>> {
+ rank: int
+ profile: PlayerProfile
+ score: int
}
interface PlayerProfileRepository
class InMemoryPlayerProfileRepository {
- profiles: Map<UUID, PlayerProfile>
}
interface PlayerProfileService {
+ getOrCreateProfile(playerId): PlayerProfile
+ getProfile(playerId): Optional<PlayerProfile>
+ deleteProfile(playerId): boolean
+ getAllProfiles(): Collection<PlayerProfile>
--
+ addScore(playerId, name, delta): int
+ setScore(playerId, name, value): int
+ getScore(playerId, name): int
+ resetScore(playerId, name): boolean
+ resetAllScores(playerId): void
--
+ getRankingByScore(name): List<PlayerRanking>
+ getGlobalRanking(): List<PlayerRanking>
+ getTopRankingByScore(name, limit): List<PlayerRanking>
+ getTopGlobalRanking(limit): List<PlayerRanking>
}
class PlayerProfileServiceImpl {
- repository: PlayerProfileRepository
--
# newProfile(playerId): PlayerProfile
# newRanking(rank, profile, score): PlayerRanking
# rank(scoreFn): List<PlayerRanking>
--
# onProfileCreated(profile): void
# onProfileDeleted(profile): void
# onScoreChanged(profile, name, oldV, newV): void
}
class PlayerException
class PlayerProfileNotFoundException
PlayerProfile --|> AbstractEntity
PlayerProfile ..|> ScoreHolder
PlayerProfileRepository --|> Repository
InMemoryPlayerProfileRepository ..|> PlayerProfileRepository
PlayerProfileServiceImpl ..|> PlayerProfileService
PlayerRanking --> PlayerProfile
PlayerProfileServiceImpl o--> PlayerProfileRepository
PlayerProfileService ..> PlayerRanking : produces
PlayerException --|> RuntimeException
PlayerProfileNotFoundException --|> PlayerException
}
@enduml