84735221f1
Package restructure to prepare future modularization. Three layers now:
1. fr.luc.crcore.util.* (always active)
- common, command framework, database, message, broadcast, gui,
placeholder
2. fr.luc.crcore.features.* (opt-in)
- team (entities, services, repos, events, exceptions, config + GUI,
command/Team*SubCommand)
- player (profile, ranking, services, repos, events, exceptions)
3. fr.luc.crcore.builtin.*
- CoreCommand + CoreReloadSubCommand (top-level routing — not a
feature, not an util)
FQN moves (game plugins importing these need their imports updated):
- fr.luc.crcore.common.* → fr.luc.crcore.util.common.*
- fr.luc.crcore.command.* → fr.luc.crcore.util.command.*
- fr.luc.crcore.command.builtin.team.*
→ fr.luc.crcore.features.team.command.*
- fr.luc.crcore.command.builtin.CoreCommand / CoreReloadSubCommand
→ fr.luc.crcore.builtin.*
- fr.luc.crcore.database.* → fr.luc.crcore.util.database.*
- fr.luc.crcore.message.* → fr.luc.crcore.util.message.*
- fr.luc.crcore.broadcast.* → fr.luc.crcore.util.broadcast.*
- fr.luc.crcore.gui.* → fr.luc.crcore.util.gui.*
- fr.luc.crcore.placeholder.* → fr.luc.crcore.util.placeholder.*
- fr.luc.crcore.team.* → fr.luc.crcore.features.team.*
- fr.luc.crcore.player.* → fr.luc.crcore.features.player.*
CRCoreConfig — features opt-in via fluent setup:
- setupTeams() enables team feature
- setupPlayers() enables player feature
- setupPlaceholders() enables PAPI integration
- setupAll() shortcut
By default no feature is active. Game plugin must opt-in.
CRCore.enable() now conditional:
- Util services always built (messages, broadcasts, gui listener).
- Team services + repos + config built only if setupTeams().
- Player services + repos built only if setupPlayers().
- Placeholder hook registered only if setupPlaceholders() (and PAPI
installed at runtime).
- Getters of disabled features throw IllegalStateException with a clear
message pointing to the missing setupX() call.
- CoreCommand only registers TeamGroupSubCommand if teamService and
teamConfig are non-null. CoreReloadSubCommand handles teamConfig=null
(just skips that reload). /core reload always available.
Docs:
- setup.md tree fully rewritten to reflect util/+features/+builtin
layout (~70 lines of arborescence).
- setup.md code snippet shows the three opt-in patterns (setupAll /
granular / with options).
- decisions.md logs both decisions (restructure + modular setup).
- All .puml diagrams auto-updated to new FQNs.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
252 lines
6.4 KiB
Plaintext
252 lines
6.4 KiB
Plaintext
@startuml team-class-diagram
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title CR-Core — Team domain (class diagram)
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skinparam classAttributeIconSize 0
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hide empty members
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' === Common abstractions ===
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package "fr.luc.crcore.util.common" {
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interface Identifiable {
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+ getId(): UUID
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}
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interface Named {
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+ getName(): String
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}
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interface ScoreHolder {
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+ getScore(name): int
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+ hasScore(name): boolean
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+ getScores(): Map<String, Integer>
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+ getTotalScore(): int
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+ addScore(name, delta): int
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+ setScore(name, value): int
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+ resetScore(name): boolean
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+ resetAllScores(): void
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}
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abstract class AbstractEntity {
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- id: UUID
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+ AbstractEntity(id: UUID)
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+ getId(): UUID
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+ equals(o: Object): boolean
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+ hashCode(): int
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}
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interface "Repository<T extends Identifiable>" as Repository {
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+ save(entity: T): T
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+ findById(id: UUID): Optional<T>
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+ findAll(): Collection<T>
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+ delete(id: UUID): boolean
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}
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AbstractEntity ..|> Identifiable
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}
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' === Team domain ===
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package "fr.luc.crcore.features.team" {
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enum TeamRole {
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LEADER
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MEMBER
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--
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+ isLeader(): boolean
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}
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enum TeamVisibility {
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PUBLIC
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PRIVATE
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--
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+ isPublic(): boolean
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+ isPrivate(): boolean
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}
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enum TeamColor {
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RED
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BLUE
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GREEN
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YELLOW
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AQUA
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LIGHT_PURPLE
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GOLD
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WHITE
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BLACK
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DARK_BLUE
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DARK_GREEN
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DARK_AQUA
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DARK_RED
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DARK_PURPLE
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DARK_GRAY
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GRAY
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--
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+ getChatColor(): ChatColor
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+ getDyeColor(): DyeColor
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+ getDisplayName(): String
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}
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class TeamMember {
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- role: TeamRole
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- joinedAt: Instant
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+ getPlayerId(): UUID
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+ getRole(): TeamRole
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+ getJoinedAt(): Instant
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+ isLeader(): boolean
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+ withRole(role: TeamRole): TeamMember
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}
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class Team {
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- name: String
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- tag: String
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- color: TeamColor
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- leaderId: UUID *(nullable)*
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- visibility: TeamVisibility
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- members: Set<TeamMember>
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- scores: Map<String, Integer>
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- spawnPoint: Location
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--
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+ Team(id, name, tag, color) ' leaderless, PRIVATE
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+ Team(id, name, tag, color, visibility) ' leaderless
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+ Team(id, name, tag, color, leaderId) ' with leader, PRIVATE
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+ Team(id, name, tag, color, leaderId, visibility)
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--
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+ getName(): String
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+ getTag(): String
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+ getColor(): TeamColor
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+ getLeaderId(): Optional<UUID>
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+ getLeader(): Optional<TeamMember>
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+ hasLeader(): boolean
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+ isLeader(playerId): boolean
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+ getVisibility(): TeamVisibility
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+ setVisibility(v): void
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+ isPublic(): boolean
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+ getMembers(): Set<TeamMember>
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+ getMember(playerId): Optional<TeamMember>
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+ hasMember(playerId): boolean
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+ size(): int
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+ addMember(playerId): TeamMember
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+ removeMember(playerId): boolean
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+ transferLeadership(newLeaderId): void ' strict: chef→chef
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+ setLeader(newLeaderId): void ' permissive: assign
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--
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+ getScore(name): int
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+ hasScore(name): boolean
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+ getScores(): Map<String, Integer>
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+ getTotalScore(): int
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+ addScore(name, delta): int
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+ setScore(name, value): int
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+ resetScore(name): boolean
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+ resetAllScores(): void
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--
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+ getSpawnPoint(): Optional<Location>
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+ hasSpawnPoint(): boolean
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+ setSpawnPoint(loc): void
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+ clearSpawnPoint(): void
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--
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# newMember(playerId, role): TeamMember
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}
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class TeamRanking <<record>> {
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+ rank: int
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+ team: Team
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+ score: int
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}
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interface TeamRepository {
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+ findByName(name: String): Optional<Team>
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+ findByTag(tag: String): Optional<Team>
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+ findByMember(playerId: UUID): Optional<Team>
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}
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class InMemoryTeamRepository {
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- teams: Map<UUID, Team>
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}
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interface TeamService {
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+ createTeam(name, tag, color): Team ' leaderless, PRIVATE
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+ createTeam(name, tag, color, visibility): Team ' leaderless
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+ createTeam(name, tag, color, leaderId): Team
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+ createTeam(name, tag, color, leaderId, visibility): Team
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+ dissolveTeam(teamId): boolean
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+ addMember(teamId, playerId): boolean
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+ removeMember(teamId, playerId): boolean
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+ joinTeam(teamId, playerId): boolean
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+ transferLeadership(teamId, newLeaderId): boolean ' strict: chef→chef
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+ setLeader(teamId, newLeaderId): boolean ' permissive (admin)
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+ setVisibility(teamId, visibility): void
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--
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+ addScore(teamId, name, delta): int
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+ setScore(teamId, name, value): int
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+ getScore(teamId, name): int
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+ resetScore(teamId, name): boolean
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+ resetAllScores(teamId): void
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--
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+ getRankingByScore(name): List<TeamRanking>
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+ getGlobalRanking(): List<TeamRanking>
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+ getTopRankingByScore(name, limit): List<TeamRanking>
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+ getTopGlobalRanking(limit): List<TeamRanking>
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--
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+ setSpawnPoint(teamId, loc): void
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+ clearSpawnPoint(teamId): void
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+ getSpawnPoint(teamId): Optional<Location>
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--
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+ getTeam / getTeamByName / getTeamByTag / getTeamOfPlayer
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+ getAllTeams(): Collection<Team>
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}
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class TeamServiceImpl {
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- repository: TeamRepository
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--
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# newTeam(...): Team
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# newRanking(rank, team, score): TeamRanking
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# rank(scoreFn): List<TeamRanking>
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--
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# validateName(name): void
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# validateTag(tag): void
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# validateLeader(leaderId): void
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# validateJoinable(team, playerId): void
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--
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# onBeforeSave(team): void
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# onAfterCreate(team): void
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# onBeforeDissolve(team): void
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# onAfterDissolve(team): void
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# onMemberAdded(team, member): void
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# onMemberRemoved(team, playerId): void
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# onPlayerJoined(team, member): void
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# onLeadershipTransferred(team, oldId, newId): void
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# onVisibilityChanged(team, oldV, newV): void
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# onScoreChanged(team, name, oldV, newV): void
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# onSpawnPointChanged(team, oldLoc, newLoc): void
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}
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class TeamException
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class TeamAlreadyExistsException
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class TeamNotFoundException
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class TeamAccessException
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TeamMember --|> AbstractEntity
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Team --|> AbstractEntity
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Team ..|> Named
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Team ..|> ScoreHolder
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TeamRepository --|> Repository
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InMemoryTeamRepository ..|> TeamRepository
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TeamServiceImpl ..|> TeamService
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Team "1" o-- "1..*" TeamMember : members
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Team --> TeamColor : color
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Team --> TeamVisibility : visibility
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TeamMember --> TeamRole : role
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TeamRanking --> Team
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TeamServiceImpl o--> TeamRepository
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TeamService ..> TeamRanking : produces
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TeamException --|> RuntimeException
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TeamAlreadyExistsException --|> TeamException
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TeamNotFoundException --|> TeamException
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TeamAccessException --|> TeamException
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}
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@enduml
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