Files
Cites_Plugins/docs/diagrams/team-config-class-diagram.puml
T
Antone Barbaud 84735221f1 refactor: split util/ vs features/ + modular opt-in setupX() config
Package restructure to prepare future modularization. Three layers now:

1. fr.luc.crcore.util.* (always active)
   - common, command framework, database, message, broadcast, gui,
     placeholder

2. fr.luc.crcore.features.* (opt-in)
   - team (entities, services, repos, events, exceptions, config + GUI,
     command/Team*SubCommand)
   - player (profile, ranking, services, repos, events, exceptions)

3. fr.luc.crcore.builtin.*
   - CoreCommand + CoreReloadSubCommand (top-level routing — not a
     feature, not an util)

FQN moves (game plugins importing these need their imports updated):
- fr.luc.crcore.common.*          → fr.luc.crcore.util.common.*
- fr.luc.crcore.command.*         → fr.luc.crcore.util.command.*
- fr.luc.crcore.command.builtin.team.*
                                  → fr.luc.crcore.features.team.command.*
- fr.luc.crcore.command.builtin.CoreCommand / CoreReloadSubCommand
                                  → fr.luc.crcore.builtin.*
- fr.luc.crcore.database.*        → fr.luc.crcore.util.database.*
- fr.luc.crcore.message.*         → fr.luc.crcore.util.message.*
- fr.luc.crcore.broadcast.*       → fr.luc.crcore.util.broadcast.*
- fr.luc.crcore.gui.*             → fr.luc.crcore.util.gui.*
- fr.luc.crcore.placeholder.*     → fr.luc.crcore.util.placeholder.*
- fr.luc.crcore.team.*            → fr.luc.crcore.features.team.*
- fr.luc.crcore.player.*          → fr.luc.crcore.features.player.*

CRCoreConfig — features opt-in via fluent setup:
- setupTeams()        enables team feature
- setupPlayers()      enables player feature
- setupPlaceholders() enables PAPI integration
- setupAll()          shortcut
By default no feature is active. Game plugin must opt-in.

CRCore.enable() now conditional:
- Util services always built (messages, broadcasts, gui listener).
- Team services + repos + config built only if setupTeams().
- Player services + repos built only if setupPlayers().
- Placeholder hook registered only if setupPlaceholders() (and PAPI
  installed at runtime).
- Getters of disabled features throw IllegalStateException with a clear
  message pointing to the missing setupX() call.
- CoreCommand only registers TeamGroupSubCommand if teamService and
  teamConfig are non-null. CoreReloadSubCommand handles teamConfig=null
  (just skips that reload). /core reload always available.

Docs:
- setup.md tree fully rewritten to reflect util/+features/+builtin
  layout (~70 lines of arborescence).
- setup.md code snippet shows the three opt-in patterns (setupAll /
  granular / with options).
- decisions.md logs both decisions (restructure + modular setup).
- All .puml diagrams auto-updated to new FQNs.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-10 12:00:00 +02:00

120 lines
3.6 KiB
Plaintext

@startuml team-config-class-diagram
title CR-Core — Team config (class diagram, cascade per-team → global → default)
skinparam classAttributeIconSize 0
hide empty members
package "fr.luc.crcore.features.team.config" {
class "TeamSetting<T>" as TeamSetting <<final>> {
- key: String
- type: Class<T>
- defaultValue: T
- kind: Kind
- parser: Function<Object,T>
- serializer: Function<T,Object>
--
+ {static} ofBoolean(key, default): TeamSetting<Boolean>
+ {static} ofInt(key, default): TeamSetting<Integer>
+ {static} ofString(key, default): TeamSetting<String>
+ {static} ofEnum(key, default): TeamSetting<E>
--
+ parse(raw): T
+ serialize(value): Object
+ getKey() / getType() / getDefaultValue() / getKind()
}
enum "TeamSetting.Kind" as Kind {
BOOLEAN
INTEGER
STRING
ENUM
}
TeamSetting +-- Kind
class TeamSettings <<utility>> {
+ {static} FRIENDLY_FIRE: TeamSetting<Boolean>
+ {static} PVP_PROTECTION_SECONDS: TeamSetting<Integer>
+ {static} MAX_SIZE: TeamSetting<Integer>
+ {static} MIN_SIZE: TeamSetting<Integer>
+ {static} RESPAWN_AT_TEAM_SPAWN: TeamSetting<Boolean>
+ {static} TEAM_CHAT_ENABLED: TeamSetting<Boolean>
+ {static} SHOW_TAG_ABOVE_HEAD: TeamSetting<Boolean>
+ {static} TEAM_COLOR_IN_NAME: TeamSetting<Boolean>
--
+ {static} register(setting): void
+ {static} get(key): Optional<TeamSetting<?>>
+ {static} all(): Collection<TeamSetting<?>>
}
TeamSettings ..> TeamSetting
interface TeamConfigService {
+ get(team, setting): T
+ getGlobal(setting): T
+ setPerTeam(team, setting, value): void
+ resetPerTeam(team, setting): void
+ setGlobal(setting, value): void
+ reload(): void
+ hasPerTeamOverride(team, setting): boolean
+ getGlobalSnapshot(): Map<TeamSetting<?>, Object>
+ getGlobalFileName(): Optional<String>
}
package "fr.luc.crcore.features.team.config.impl" {
class YamlTeamConfigService {
- plugin: JavaPlugin
- teamRepository: TeamRepository
- userFile: File
- globalValues: Map<String, Object>
--
- ensureUserFile(): void
- rebuildGlobalValues(): void
- persistGlobals(): void
}
YamlTeamConfigService ..|> TeamConfigService
}
TeamConfigService ..> TeamSetting : reads/writes
}
package "fr.luc.crcore.features.team" {
class Team {
- settings: Map<String, Object>
+ getSettings(): Map<String, Object>
}
}
package "fr.luc.crcore.features.team.config.gui" {
abstract class AbstractSettingsGui {
- rebuild() : peint la grille
# {abstract} getCurrentValue(setting): T
# {abstract} onChange(setting, newValue): void
# isOverride(setting): boolean
# renderFooter(): void
}
class GlobalSettingsGui
class TeamSettingsGui
GlobalSettingsGui --|> AbstractSettingsGui
TeamSettingsGui --|> AbstractSettingsGui
AbstractSettingsGui --|> "fr.luc.crcore.util.gui.AbstractInventoryGui"
GlobalSettingsGui --> TeamConfigService
TeamSettingsGui --> TeamConfigService
TeamSettingsGui --> Team
}
YamlTeamConfigService --> "fr.luc.crcore.features.team.TeamRepository" : persists per-team via save()
TeamConfigService ..> Team : reads/writes settings map
note bottom of YamlTeamConfigService
Cascade de résolution :
1. team.getSettings().get(key) ← override per-team (SQLite)
2. globalValues.get(key) ← <plugin>-team-config.yml
3. setting.getDefaultValue() ← constante Java
Le YAML global est ré-écrit à chaque setGlobal() (persistant à crash).
Les per-team sont écrits via teamRepository.save(team).
end note
@enduml