b02e532563
Move flat docs/diagrams/*.puml into a hierarchy matching the source
package structure:
docs/diagrams/
├── bootstrap-sequence.puml (cross-cutting)
├── events-diagram.puml (cross-feature)
├── util/
│ ├── command-class-diagram.puml
│ ├── database-diagram.puml
│ ├── messages-class-diagram.puml
│ ├── broadcasts-class-diagram.puml
│ └── gui-class-diagram.puml
└── features/
├── team/
│ ├── team-class-diagram.puml
│ ├── team-config-class-diagram.puml
│ ├── builtin-commands-diagram.puml
│ ├── team-create-sequence.puml
│ ├── team-create-activity.puml
│ └── team-join-sequence.puml
├── player/
│ └── player-class-diagram.puml
└── moderation/
└── moderation-class-diagram.puml
README.md diagram index split into 4 sections (overview, util,
features/team, features/player, features/moderation) for readability;
all links updated. features.md auto-updated by sed for the new paths.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
83 lines
2.2 KiB
Plaintext
83 lines
2.2 KiB
Plaintext
@startuml gui-class-diagram
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title CR-Core — GUI framework (class diagram, réutilisable)
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skinparam classAttributeIconSize 0
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hide empty members
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package "fr.luc.crcore.util.gui" {
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abstract class AbstractInventoryGui {
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- inventory: Inventory
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- handlers: Map<Integer, GuiClickHandler>
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--
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# setInventory(Inventory): void
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+ getInventory(): Inventory
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+ {abstract} rebuild(): void
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+ onClose(HumanEntity): void
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+ openTo(HumanEntity): void
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# setButton(slot, item, handler): void
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# setDecoration(slot, item): void
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# clearSlot(slot): void
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+ handleClick(event): void ' appelé par GuiListener
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+ handleClose(event): void
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}
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AbstractInventoryGui ..|> "org.bukkit.inventory.InventoryHolder"
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interface GuiClickHandler <<FunctionalInterface>> {
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+ onClick(InventoryClickEvent): void
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}
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class GuiListener {
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+ registerOn(JavaPlugin): void
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--
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@ onClick(InventoryClickEvent)
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@ onClose(InventoryCloseEvent)
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}
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GuiListener ..|> "org.bukkit.event.Listener"
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class GuiItems <<utility>> {
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+ {static} named(material, name): Builder
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+ {static} of(material): Builder
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+ {static} filler(): ItemStack
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+ {static} item(builder): ItemStack
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}
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class "GuiItems.Builder" as Builder {
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- stack: ItemStack
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- meta: ItemMeta
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+ name(text): Builder
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+ lore(lines...): Builder
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+ lore(List<String>): Builder
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+ amount(int): Builder
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+ build(): ItemStack
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+ asItem(): ItemStack
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}
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GuiItems +-- Builder
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GuiListener ..> AbstractInventoryGui : dispatches via getHolder()
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AbstractInventoryGui --> GuiClickHandler : per-slot
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}
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note right of GuiListener
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Détection par holder :
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if (e.getInventory().getHolder()
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instanceof AbstractInventoryGui gui) {
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e.setCancelled(true); // ← TOUJOURS, même slot vide
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gui.handleClick(e);
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}
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Enregistré une fois dans CRCore.enable().
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end note
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note right of AbstractInventoryGui
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Pattern :
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1. extends AbstractInventoryGui
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2. constructeur :
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Inventory inv = Bukkit.createInventory(this, 27, "&eTitre");
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setInventory(inv);
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3. override rebuild() pour peindre
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4. setButton(slot, GuiItems.named(...).build(), handler)
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end note
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@enduml
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